How is the Marder allowed to remain in as bad of condition as it is considering it’s win rate hovers at 35-42% which is insanely low. For a team that balances around statistics it’s wild they don’t seem to care about this one. The missiles are too slow and don’t do enough post pen damage, the acceleration on the vehicle is insanely slow as in reverse is faster to accelerate, and the whole weapon system is insanely underpowered to the point the vehicle has trouble even fighting light tanks of the same tier. The autocannon is so bad with the HVAP round that it bounces freaking 5.3 light tanks. Whats the point of a decent fire control system if the actual rounds do nothing?
This doesn’t even take into account if you lose your gunner/commander, you can’t even fire the crappy MILAN anymore.
First, I think it’s important to normalize the win rate against German vehicles in general. across the board Gemma WR and KD values are lower than average, and that’s a really a function of Germany (and the US and Russia) attracting lots off inexperienced first time players.
That being said, I agree the master leaves a bit to be desired. The question is, what do you do about to?
Sure, it can go down in BR, but the autonomy wont’t be that much more effective, and in fact it might be less efficient in combatting enemies
The devs could implement some of the suggested IFV mechanics (like replacing downed crew members) but I think we all m ow that the average player isn’t very team minded
Honestly the best bet I can think of is introducing a ground mode with ai infantry, similar to the WW1 aprils fools event, as that would provide plenty of soft targets for the Marder
They need to up the ammo count on the MILANs, Fix the stupid HVAP round bouncing and shattering way too easily, and allow the MILAN to be fired if the commander is missing.