How does one fly the J-7E in the current settings?

Hello, so I got J-7E recently, and Im doing ok in the plane, but still feel like im not maximizing the potencial. My issue is, that I cannot often make the J-7 work in Air RB. The Pl-5B’s are nice, but they are only rear aspect, and from my experience, if the guy you are chasing knows about you, you have no ways to defeat him.
Also after the sales, I experience constant uptiers, and when playing against 12.0’s, this plane has nothing other than good manouverability, which is definitely nice, unfortunately there is high chance you get killed by second enemy who spawns out of nowhere, so generally, speaking, I think dogfighting is only suitable for late game.
So, is the best playstyle in this plane just be passive, and be really patient about choosing your enemy?

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Ding ding ding. You’ve just learnt how you should play the J-7E. Climb high. Dive on the fur ball while unleashing your lovely missiles on unsuspecting foe. You’re underrating its flight characteristics.

I just tried that, and it kinda worked, Tho it was mostly 11.3 game, Im not sure this will work so good in uptiers. Also, I have 50 flares and 22 chaff, should I adjust the chaff count little bit for this playstyle?

Edit. yeah this works not so good against 12.0

Always been, btw, J-7E WAS decent at 11.0, but at 11.3, nah, this thing with only rear IR missile, well, no matter how “strong” it is, it’s rear and that’s it, is just not that kindda playable.

The J7E is in a weird spot its missile while great at lower br’s really are lack luster at its current br where a lot of people are bit more aware of their surroundings and have better flares. But it’s flight performance and dogfighting performance is insane, maybe too good to down tier it, but the issue there is how often in 11.0+ do you get into a dogfight especially when uptiered against radar missiles, it also doesn’t help it has very limited ammo with a gun that currently does less than nothing when hitting an opponent. I think its just stuck with too good a flight model to lower but its weaponry is so bad at its br its a struggle to use it especially since its starting to see the shift away from dogfighting to missile fights.

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I also find the doghfight performance ‘‘hard’’ to make advantage of. Im constantly afraid im gonna lose all my speed if I try any form of prolonged dogfight, so I often dont try to engage in that at all. And for example against F-5E, which is basically the same BR, its very hard to win DF. If you carry too much speed to not get to a stall, you cant really turn, and when you are slow so you can manouver like an UFO, you are gonna lose your speed very soon right?

bro hard skill issue, the j7e is the f16 of its be you have way more thurst and you’re lighter than the f5e so idk, rate fight it and win gg ez, the gun is amazing (nr30) just tap fire don’t spray.

insane lmao, pl5bs have great acceleration and low burn time so they’re more difficult to avoid or spot, they’re extremely effective at 11.3

The fact that he said it “only” has rear-aspect missiles, without pointing out that the PL-5B is one of the best missiles in the entire game, and making this statement:

Like the J-7E doesn’t process the flight characteristics to:

a) Avoid any all-aspect missiles
b) Put itself in position to be able to unleash 4 devastating rear-aspect missiles

I just don’t get some people. Other trees would love to have access to the J-7E.

It’s a bit risky because the J-7E doesn’t have radar to get some situation awareness and avoid being clapped by Mig-23s.

It’s one of those jets that are useless if enemies are aware of their surroundings. Your missiles are easily flared, and you don’t have ammo or gun to get consistent high-speed deflection shoots, so you gotta be lucky to get someone slow, or someone who commits to a dogfight.

It used to be a good jet, but in its current matchmaker, I would not recommend it anymore.

Those missiles are consistently 1 flared even by a phantom at very close ranges in rear aspect.
Since they are rear aspect, having sneaky shoots is not a common occurence because of aspect-range limitations. Even if your playstyle is on point by being high and successfully avoid being spotted.

The enemy also needs to be alone doing nothing because if he launches a missile to someone or randomly flares, there goes your missile wasted.

Sometimes you fight oblivious people and you get a bunch of kills, but relying on noobs to do well sucks.

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PL-5B’s may be the best missile on its BR, it still doesnt change the fact that you are useless in front aspect. Thats what I was refffering to. This plane has its qualities, according to stats, im doing better than average player in it. But against Mig23 at 11.7 that you face every single game, you dont have much going on, because the J7E turns very well in slow speed, but you often cant get to slow speed, because as you know, current AirRB games doesnt really offer dogfighting experience.

I had good battles in it, I won many dogfights in it. All Im saying is this plane is not easy to play and the PL5’s are very flare hungry, There are just many situation when you cant do anything, and in this case, even the turning performance is literally useless.

The gun is amazing? May I ask you how long ago did you play with this gun? Im not saying that you cant have good moments with it. But its a gun that is highly incosistent, and you have 60 rounds. Not really a good example of amazing gun if you ask me.

it’s great you just have to learn not to blast your ammo, it’s more than enough for 3 or 4 kills and recently lol

i mean there is definitely skill factor, and im slightly above average, so it can be caused by my incompetence, but I just wouldnt say the cannon is that good, even tho I agree its usable and you can get kills with it