How do I dodge SACLOS surface to air missiles?

Been trying out the new test flight, the ADATS is so annoying. Can somebody teach me how to dodge SACLOS missiles?

Mix of Chaff and Flares should help lost the Radar or IRST lock if the player is using so, try to make evasive and unexpected movements;

In your first encounter—when you notice the missile don’t try to dodge it on the first second, make the player think you don’t see it and then suddenly make a dive to get you cover either behind some obstacle or low enough to lose the missile.

Obviously this is will depends, ADATS’ missile are quite fast so this tactic will require you quick thinking, Cavenub’s close air support videos are a nice resource to learn missile evasion:

This one should be a nice resource, which is using the JH-17 which is restricted to certain weapons that need visual contact to hit the target.

Thanks, but how about the test flight ADATS?

Bot controlled SPAAG and SPAA doesn’t seems to use radar to lock, if you’re inside the effective operation radius, you’ll be targeted, but doesn’t means it will hit everything, check the video and try to apply to the bot.

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Range is the best defense.

Past about 7km, the missile will struggle to hit you if you try to dodge it. Fly to the side then change direction.

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The AI gunner also doesnt suffer from the missile being invisible and impossible to guide at those ranges.

In real scenarios ADATs are far easier to defeat

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Thanks to you’all!

either bomb toss from 10km+ or corkscrew when the missile is close.

ADATS ai gunner is a literal aimbot, you wont have this issue in the actual game

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What exactly is flare/chaff doing to break the lock? Don’t most top tier SPAA require notching? Can you notch top tier SPAA like this?

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It doesn’t break the lock, at least not on late anti air vehicles but it helps mess with the off set, I usually bring this mix of chaff and flare to face SACLos and IR anti airs, specially at long distances (5 kilometres or so).

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wdym the offset

Off setting the radar lock (the green, by default, square on the screen) from the target.