How can I deal with a bmpt?

Imagine you have a BMP-T in front of you, with its turret aligned with the hull and looking straight at you. The hull, like that of the T-series, is its greatest weak point, but if it’s covered, where can you shoot it?

The vehicle has two weapons. If you shoot its missiles and destroy two, it still has two left, making it practically useless. Also, if the turret is not exactly at a 90-degree angle relative to the hull, the vehicle doesn’t get destroyed easily. On top of that, it’s sometimes hard to hit with the first shot, especially with APFSDS ammunition.

Even when using the protection map, the green zones don’t matter much. When testing some shots, they literally cause no damage: some kill a crew member and, if you’re lucky, damage a component without destroying it. It also has a crew of five and hard-to-reach modules, so even its weapons are not easy to knock out.

I only found one weak point in the middle of the hull that could work. However, it has two problems: the first is that slightly below that weak point there’s another almost invisible spot where the armor thickens considerably, which can easily nullify the shot (something that already happened to me before in another area of the chassis). The second is that if that part of the chassis is also covered, I have no other options to shoot other than the turret itself, which is already extremely resistant from every angle.

If it were a normal medium tank, it would be relatively easy to damage its breech, but with the BMP-T it’s very different. Since Gaijin doesn’t even want to properly fix this vehicle, I was hoping someone would explain how to deal with it under these circumstances, because it always ends up like this.