How are the armor multipliers calculated? Is there some complex way to get it or is it more of an educated guess?
Types of armour in-game
- KE: Kinetic Energy
- CE: Chemical Energy
Armour modifier applies to both types of penetrators, unless specified.
| Material or Component | Armour Modifier | Examples |
|---|---|---|
| Ground vehicles | Ground vehicles | Ground vehicles |
| Rolled homogeneous armour (RHA) | x1.00 | |
| Modern RHA | x1.01 | Leopard 1A5 · Chieftain Mk 3 |
| Cast homogeneous armour (CHA) | x0.94 | |
| Modern CHA | x0.98 | KPz-70 · T-64B |
| High hardness rolled armour (HHRA) | x1.25 | Pz.III L · Ikv 91 |
| Modern HHRA | x1.10 | Strv 122A · BMP-2 |
| Tracks | x0.75 | |
| Structural steel | x0.45 | T26E1-1 |
| Structural steel of chassis | x0.60 | |
| Wheel | x0.30 | |
| Rubber-fabric screens | x0.20 | OF-40 · M901 |
| Composite screen | x0.16 KE; x2.00 CE | Leclerc S2 · Type 16 |
| Air (Spaced armour) | x0.05 KE; x0.30 CE | AMX-32 · KPz-70 |
| Aluminium | x0.20 | ST-A1 · BMP-2M |
| Aluminium alloy 5083 | x0.32 | CM25 · M3 Bradley |
| Aluminium alloy AA7017 | x0.50 | Striker · Stormer HVM |
| Aluminium alloy 7020 | x0.50 | Centauro I 120 |
| Aluminium alloy 7039 | x0.50 | R3 T20 FA-HS · Type 75 SPH |
| Alloy ABT-101 | x0.38 | BMP-2 · Object 685 |
| Alloy ABT-102 | x0.42 | BMP-3 |
| Aluminium alloy AMS 4050A | x0.50 | AMX-10RC · Type 87 |
| Alloy BT-6 | x0.70 | T-80U |
| External composite armour with NERA elements | x0.10 KE; x1.70 CE | Leopard 2A6 · Type 90 (B) |
| Wood | x0.05 | IS-3 · Object 120 |
| MEXAS 2 | x0.16 | M1128 |
| MEXAS 2C | x0.16 | M1128 |
| Naval vessels | Naval vessels | Naval vessels |
| Rolled homogeneous armour | x1.00 | |
| Rolled cemented armour | x1.10 | Heavy cruisers, battleships |
| Structural steel | x0.45 | |
| Coal bunker | x0.01 | |
| Concrete | x0.35 | AF D1 · AF D3 |
| Wood | x0.05 KE; x0.00 CE | |
| Antifragmentation armour | x0.90 | |
| Hardened armour | x0.80 |