With the recent drama of china vehicle in japanese tech tree and game being online for years now and changed significantly, how about a complete overhaul of a tech tree idea?
Make them geography driven, not national.
rough idea
America - USA, Canada, Mexico, an entire South America…
Western Europe - France, England, Italy, Spain…
Central Europe - Poland, Czehia, Balkans, Hungary, Turkey, Ukraine… (Germany could go here, boosting lower BR and not making Western Europe too powerful)
Northern Europe - Scandinavia and Baltics
Eastern Europe - russia…
Middle East and Africa - SAR, Israel, Iran… oh my… (but this area is at war for 2000 years now…)
South East Asia - India, Pakistan, Vietnam, Thailand…
East Asia and Australia - Japan, China, Korea(s)…
What will it do for the game?
less political issues and ability to add any nation to the game without controversies
copy paste will not be seen as a lazy addition
fresh dynamics for sesoned players
much better lineups for small countries
gaijin can sell the same premium vehicle yet again for a different TT like they did with STRV 81
But if arranged that way, players will have a choice how they want to fill their lineups.
eg.: Will it be China only, or maybe Korea only, or mix of everything if they wouldnt mind?
The general problems of TTs are rooted in the total absence of immersion as a direct result of the grind scheme (and the subsequent artificial need to grind through nations with gaps which needed to be filled with subtrees) and gaijin’s approach to determine vehicles based on their alleged combat effectiveness - which is nothing more than a fairy tale as BRs are plain tools to steer player progress.
The only logical solution would be to create trees based on eras which would bring back some immersion and would also allow to satisfy players which want to play nations which have just a few vehicles to offer.
In other words:
From a player perspective it would make sense to create era trees based on irl alliances which switch between the eras. All you have to do is to determine which BRs should apply to which alliance at which point in time to put them into the following brackets:
WW 2 era (Axis vs Allies)
Cold War #1 (basically Nato vs WP)
Cold War #2 (USA/former UK colonies/Nato vs the World)
Based on these brackets the MM determines the sides in which nation has to fight vs which virtual enemies.
As the BRs are not attached to service / combat usage at specific years the allocation of BRs to those brackets is very easy. All gaijin has to do is to study some publicly available data which county was attached to which side at which point of time.
Example:
As i saw a Polish player: PL would be part of allies in WW 2, part of WP in Bracket #2 and in the USA cluster in bracket #3 - just for the vehicles allocated to this era.
Or Germany: Parts of the TT belongs to WP
The overall problem of such a proposal is obvious:
Gaijin creates with its current nation concept gaps in TTs on purpose - and offers solutions with subtrees and premium products which cost time, money and energy. So they are not really interested to solve a self-made problem for players which generates earnings/income for them.
Yes, lets add a South Asian tree or a Balkan tree. Screw it, make a Middle Eastern tree! South American tree? Eastern European tree? This will cause no problems at all! Such peaceful regions with no problems with eachother, huzzah!