Hornet’s Sting: Improvements and New Features!

What determines which aircraft get this new feature? is there something specific one needs to look for in sources to get this added to other aircraft?

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Updated, should be three, thanks!

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@Stona_WT With the new MFD pages are there plans to improve the MFD’s on other aircraft in the future? Like more realistic radar/RWR/TGP pages along with some more weapon stores pages for certain aircraft?

Or how about having control of the TGP pod from within the cockpit? Would be a nice addition for Sim players and VR players too instead of being stuck using the dedicated TGP view.

Appreciate the clarification

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People asked to fix close combat aiming in Naval Realistic, here is the Arcade change nobody asked for.

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This is false, like I wrote in the other topic:

What does “actually Arcade” mean? In Ground Arcade and Air Arcade thee is no automatic lead for the guns. You still have to make a correction yourself, just like in the current Naval Arcade. This new automatic aiming system will be completely different than anything else. Even in WoW you still need to lead with your mouse, so it won’t even drag new players from that game. Who should play a game where aiming is automatic? Five year old children?

And to be honest, it’s illogical to not lead the guns at all. In Ground Arcade you still have to do this, like I showed in the other topic:

Spoiler


So no, this change has nothing to do with Arcade. Unless you would want all Arcade game modes to get automatic aiming. But I can assure you it won’t happen, because aiming was never a problem in Arcade game modes. Naval Arcade has a lot of issues that the devs don’t notice and never cared about. Aiming system was simplified in this game mode a few times in the past and I only saw less and less players playing it.

It looks like you are talking about the game mode that you don’t play, but somehow you know the best what this game mode actually needs. Well, maybe you should play it a bit first and see all the issues this game mode actually has. The aiming system where you have to lead with your mouse is not one of them.

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more workload for my GPU😅

All of the differences you list boil down to faster pacing. No inherently different mechanics.

I mean, the guns are led- except they are led by some of the dozen crew members of the several hundred ones in the ship. I think that makes sense, hahah.

In Arcade, you are basically the captain telling the crew where you want them to shoot, while, in RB (or AB till now), you are doing the gunners’ job yourself.

Yeah, nah, just a couple thousand matches across both the Arcade and Realistic modes on U.S, Germany and Japan depending on the mood, and the only reason why I don’t have thousands more of matches across both modes and more nations is because of the poor state of Naval, which Gaijin is gladfully working on gradually.


Personally, I have mixed feelings about this change. And I think it will be a bit hard to adapt at first, it felt weird on the dev server- but I think, at the end of the day, it will be beneficial and encourage many new players to finally give Naval a chance so that it’s not a niche mode played by 70 hardcore Navy enthusiasts.


EDIT: I thought there was no lead in WoWs, and I thought WT had just copied their aiming system, which is quite successful- but I just checked and there is no lead indeed. So yeah, nevermind, this change is not good.

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I won’t even comment the first part of your post, because it doesn’t make sense.

Air Arcade doesn’t have automatic aiming. You can check gameplay videos on YT. It’s really better not to talk about things you never checked. Current Naval Arcade has lead indicator which is more than enough, it shows players where to aim. Ground Arcade doesn’t have any lead indicator. Air Arcade only has lead indicator (just like current Naval Arcade). So the new automatic aim is something completely different than any other game mode or even any other game I played.

In games I played before, (Steel Ocean, WoW) you still need to lead with your mouse. There is no automatic aiming there.

So you have 300 battles in Naval Arcade after many years of playing the game.

Actually, after 5 years of playing the game I have more than 100 battles in Sim mode. I guess it makes me Sim expert.

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All 300 Arcade matches are from the past few months; until then, I played mainly RB until I realised that queue times were much longer because everyone had flocked to Arcade because it was the exact same thing except faster. And then I stopped playing Naval because of its issues, particularly regarding rewards, which gladfully will be fixed soon.

Yeah, having a big ass circle with a line babysitting you where to shoot to hit is not automatic aiming. But it pretty much is.

Ground Battles take place in a 3D enviornment, where the main factor to take into account is shell drop- which Arcade already does. In Naval, you don’t have to deal with shell drop- but with lead instead. It’s the equivalent.

I thought there was no lead in WoW, so I thought WT had just copied their aiming system, which is quite successful- but I just checked and there is no lead indeed. So yeah, nevermind, this change is not good, screw it. See? There was no need to be pedantic and a dick about this. I misunderstood something because I misremembered a thing and that’s it.

Now I will strike out and edit with an update my comments defending the change because I don’t agree with it anymore.

(I was writing my replies as I read your comment, hence why the 180 at the end).

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Announcement for the update release date? Daily quota post.

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Eh, it lies from what I understand. Those times I’m doing biplane arcade, there’s far better outcomes just ignoring the circle and shooting based on gut feeling

That lead indicator does not account for angular velocity/“sliding” of the target nor the momentum of the plane itself shooting. It just takes the current position of the target, their TAS and the velocity of your rounds and tells you where to shoot assuming neither party were under acceleration of any sort.

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Currently Naval Arcade has the same system. The lead indicator is actually even bigger and more noticeable than in Air Arcade:

I don’t see a reason for disabling this system and replacing it with fully automatic aiming. This green circle already says: “shoot here!”. I understand why it’s there (it’s Arcade game mode after all), but I think aiming in Naval Arcade is already too simple with this indicator. With automatic aiming you won’t even have to move your mouse left or right, everything will be done automatically for you. Even a monkey will be an effective player thanks to this new automatic aiming system. It will be all about holding the left mouse button, you don’t even have to look at the screen anymore. How long can you hold down the left mouse button before it becomes completely boring? It’s just a terrible change, nothing good about it.

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Well, the Naval lead indicator does not account for direction changes until it updates, and even then, it becomes inaccurate if the enemy continues to change their direction, so in that sense they are similar. They don’t tell you a 100% reliable spot to shoot at; only an orientation.

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Screens with MFD updated.

Yeah, I mixed up some stuff that led me to misunderstanding the change and its effects- and not because I don’t play Naval or whatever you were trying to push to invalidate my misplaced opinion, just a honest confusion anyone is bound to experience at least once in their lives and which merely needed a bit of a clear up xD.

Yep, this change is not good for Arcade. Gladfully, as point still stands, Realistic will still be there for those of us who want to play a role in actually aiming. It will take a bit to get used to the slower pace, but it’s not a bad thing, I guess. Plus no torpedo spam, that will be refreshing.

After all, the only reason why I switched from RB to AB was the queue times. The faster pacing felt kinda nice for Battleships, but what are we gonna do.

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Anything to show the aircraft had a feature on their HUD / HMD.

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when we ll see ChangeLog of this ? we want to release this quick :)

There is a reason why Naval Arcade is much more popular than Naval Realistic. There are reasons why so many players don’t want to play Naval Realistic.

I’m sure that after this aiming change some players will switch to Naval Realistic, because they won’t be able to stand the new aiming in Naval Arcade. But I still think more players will just quit Naval Arcade. I’m not going to switch to Naval Realistic, because I have more fun in faster game modes. I also prefer the current Naval Arcade aiming, where I don’t have to scroll the mouse wheel whole the time (this constant scrolling is just too annoying for me). I will probably stop playing Naval altogether.

There is a high chance that a few months after this change there will be barely any players left in Naval Arcade. So maybe the queue times for Naval Realistic won’t be shorter than they are now, but at least they will finally be shorter than in Naval Arcade ;).

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Funnily enough, I actually use the Realistic mode in Arcade just to be able to scroll the mouse wheel, hahah.

Most of the times, ships are not moving in a perfectly parallel trajectory; rather, they tend to be moving closer or further away, so I find accounting and leading the distance to be important to hit.

For example; if a ship is coming towards me, and is 9.90 km away, by the time my shells arrive, he will be 9.70 km away; so I hate not being able to set the distance manually, because it leads the shells to land on an outdated range destination.

Maybe that’s why I don’t perceive RB and AB so different.

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