Hit detection broken since update? (NAVAL)

Have the hitreg been broken?

As far as I know, ping exists, and I am a user of high ping, but before, I had not much issues. I just aimed a bit ahead of the enemy boats.

But since today, I aimed behind, on the boat, and ahead of it. Nothing happens, it’s shells going through the boat doing no damage at all, not even the damage monitor showing.

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No idea but ghost shell happen alot in Naval.

definetly some strange stuff going on in naval very recenly…bots are stealing all the kills from players too, mountains of assits

I think it’s scuffed, playing the Amiens I’ve had major issues with it. What is the high ping you have? Too much for the server?

Still suffering ghost shell/belt in naval battle now. Much more frequent than in Air/Ground Battle.
Snail said its fixed, ITS NEVER FIXED.

i have ping 35 and i shoot boats and nothing… the bullet goes through the boat and very often nothing happens. that doesn’t even count the hit! and last month the same problem with the battleship. i put on missile tracking and the missiles fly right at the ammo and go through the ship all the way to the ocean through the ammo and nothing. in the record I see a clear ammo hit and nothing. and the bigger problem is that I can see the enemy missiles land a few meters in front of me and two seconds after them, boom, my ammo explodes. I have nothing in my records. I didn’t get hit. a 250lb bomb even killed me yesterday! one single bomb! and I had NAGATO! NAVY is completely broken and the servers are out of sync.

Btw, I bug-reported this issue months ago.

https://community.gaijin.net/issues/p/warthunder/i/7OXzV9jTsuOc

They could not forward this to developers or whoever is in charge of server synchronization. I was told that I need to detail the steps to reproduce the issue in order to get the report forwarded.

Otherwise, it’s just a connection/network issue to them. It’s almost as if they blame my connection quality despite the fact that I still experience these desynced, ghost shells on a server in my local region with a ping of 30 m/s.

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They acted the same with years of server out of sync disconnects in naval battles - closing reports as it’s connection faults when it was clearly problem with server, cause every player in battle were disconnected, I often personally reminded them about problem in a “we fixed it” treads, and in one day they just fixed it without any mention of it. Here is look like the similar problem cause with ping 150 game desyncs way harder than it ever was before(shots landing dozens of meters sideway from point targeted with NAB aiming) and it appeared in last major update. So probably only massive attention could help.