Historical Functionality of Brimstone Missiles (Active Radar Homing / Fire-and-Forget Mode)

Only used on ground games. Right ;)

Well, IDK. I see what there is…and there’s not a lot.
Why don’t you show us, how to kill a non-braindead SMSV player, then?

Actually, they’re not. They track last 5km, or so. The rest is INS guided.

First of all, let’s keep this discussion civil and avoid personal insults — we are here to discuss game mechanics and tactical balance, not each other.

Secondly, calling GPS/GNSS weapons like the GBU-39 “semi-dumb” because they target fixed coordinates completely ignores how they are actually utilized in the top-tier meta. Yes, GNSS munitions lock onto a point rather than tracking a moving vehicle, but when a platform can ripple-fire 20 of them into a grid layout, spawn zone, or known SPAA positions from complete safety, it completely oversaturates the battlefield. It forces ground networks to constantly reposition or waste all their ammunition intercepting a cloud of gliding bombs.

Suggesting that Western 4++ platforms should have zero active radar-guided counters just because GNSS requires coordinate-locking is a flawed premise. Limiting a Brimstone payload to 12 missiles perfectly bridges this gap. It creates a dynamic where a pilot has an active weapon to challenge high-BR, multi-channel threats — from the widely accessible Pantsir-C1 setups to the top-tier Pantsir SM-SV or Buk-M3 complexes — in a direct tactical duel, rather than being forced into unrealistic, close-range low-altitude rushes. This is about establishing healthy, cross-nation balance, not preserving the comfort of a single playstyle.

P.S. It seems you are also confusing the baseline Brimstone with the later Brimstone 2 (Dual-Mode). As @GJ04 accurately pointed out, the original millimetric-wave (mmW) Brimstone does not “track the enemy right after launch” across the whole map. It flies the vast majority of its trajectory on pure inertial guidance (INS) toward a designated grid sector. The active radar seeker only turns on during the terminal phase (the last few kilometers) to search for targets within that specific zone. If a tank moves out of that search area during the missile’s flight, it won’t be hit. Knowing the actual mechanics of the weapon completely dispels the myth that it would be an un-counterable, map-wiping tool.

Why are you arguing with a bot lol (he uses AI)

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ну так может я по английскому не шпарю

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кривой перевод будет, да, я аргументирую через нейронку

Brimstone launched from 16km (3kmASL/M1.1) takes about 50sec to reach the target, almost a whole minute. Of that it’d be guided last 15, or so, seconds. It has a minuscule warhead (like PARS 3 LR) and MMW radar, which is inherently less accurate than the IIR (being longer wave).

I’d really like to hear where’s the problem?

Hello.

As we recently already answered, MMw is not planned anytime soon for Brimstone for a number if reasons. Its not comparable to any of the Fire and Forget type weapons we have in game, and would be something that would bring an entirely new type of weapon into the game for several nations. Not just Brimstone MMw.

MMw is very different to the operational uses we have introduced to missiles this major update with the MITL feature and their aspect of LOAL is not the same as the concerns still raised by Brimstone. Mainly:

Missiles are launched in an area and home in on any target within that area, including allies. Target acquisition occurs over a large area. Brimstone cannot discriminate in many cases and can destroy allies.

There are significant gaps in the ability to evade these missiles. Regular smoke screens don’t provide coverage from its radar. Only some specific smoke screens with chaff reflectors, but they’re experimental and very limited.

We have a “sterile” jamming environment; objects on the map that would actually disrupt lock-on have no effect on the radar seekers of missiles.

This is also why we don’t allow anti-radar missiles to be launched using coordinates and locked on in flight, as there’s a high chance of hitting allied units.

As such, the conditions and primary reasons for why MMw and the other modes of Brimstone have not yet been introduced and will not be introduced anytime soon in conventional battles

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