Historical Functionality of Brimstone Missiles (Active Radar Homing / Fire-and-Forget Mode)

Smoke. You can fool every IR seeker by smoke, but if there would be mmwr quided missiles, only way to fool em is either jammers or buildings, and only thing in game what there is , is yep you quessed it right, buildings. Or if lucky being next to a dead tank.

Yep, but also to remember, you can only use man in the loop on last shot missile.

Bind a button for laser on/off.

still there is F&F bombs on EF.
And you can supress enemy AA quite effectively by giving nice salvo of Brims.

And when facing heavily defended AA zone, use terrain speed and something what that ef is seriously good manouverability.

If you are playing 13.0 game in a STRIKER, you better know, that there is quite low changes you do anything, if you cant use terrain as cover and flank.

Lately playing 12.0 china, and facing 12.7/13.0 game, I rather not even try to use JH-7 since it is truly a striker and even one pop on iris radar is death sentence immediately.

still there is F&F bombs on EF

8 Spice 250s that are slowly gliding towards the enemy with a tiny warhead. So tiny, you can manage to score a Hit on direct impact. Or don’t get a kill because your target is already dead. I don’t think the Hosbo will make a huge deal but at least these carry more explosives.

Hugging the terrain and using the Eurofighter’s exceptional maneuverability for low-altitude flanking sounds great in theory, but in the current meta, it rarely works against alert SPAA players.

The top-tier battlefield is locked down by a massive, high-BR anti-air network. Facing systems in the 12.3 - 12.7 bracket — such as the Pantsir SM-SV, Buk-M3, NASAMS 3, Sky Sabre, Type 03 (SAM-4), and CLAWS — means that even at low altitudes, you are constantly monitored by advanced radar and optical tracking complexes.

The tactic of “turning off the laser, pulling a heavy defensive maneuver, and repositioning” is a massive compromise rather than a reliable solution. The moment you turn off the laser and lose line of sight to break a lock, the missile is left entirely on inertial guidance (IOG) without real-time data-link updates. If the target ground vehicle changes direction or accelerates even slightly during your maneuver, the missile will track into empty dirt, completely wasting the munition.

As @JCrafterz-psn rightly pointed out, relying on slow, gliding F&F options like Spice or Hosbo isn’t a viable alternative either against such a dense air defense umbrella. This is exactly why historically accurate, high-speed MMW active radar Brimstones are necessary. True Fire-and-Forget allows you to pop up, launch a high-speed salvo, and instantly dive back into safe cover while the missile handles the terminal tracking independently. Forcing a 4++ gen platform to rely on risky low-altitude exposure and inertial guesswork just highlights how heavily bottlenecked the current Western CAS loop is.

And that one AA what is making only laugh in RWR on top tier jet.
Nasam, and claws using 9X is 100x bigger threat, not to mention IRIS, but when playing germany or having it on same team negates that issue.

And yeah, IR bombs are such a useless and EF is medicore cas plane.
I’ll just leave this here…
https://www.youtube.com/shorts/v49T_6aMl5E

Yeah, swap fuze to impact instead having any delay. Problem solved mostly.

Linking a single highlight clip of someone pulling off a specific high-altitude space-climb strategy (the classic “James-Strat” template) doesn’t change the baseline technical reality. Anyone can get an 8-kill game in a text-book match where the enemy team completely ignores the sky or lacks situational awareness.

The core issue with relying on the 12–15km space-climb to chuck Spice or Hosbo bombs is that it only works in a vacuum. In an actual, contested 13.0 match against a dense, multi-channel radar network — where systems like the Pantsir SM-SV, Buk-M3, and Type 03 are actively scanning — you have two massive bottlenecks:

  1. The Climb is Free Real Estate: Getting up to that altitude in the first place makes you a massive, unmissable target on any search radar from the moment you spawn.
  2. Interception: Slow, unpowered gliding bombs like Spice 250 take ages to reach the battlefield. Any competent SPAA player can easily lock and shoot down your ordnance mid-flight, especially when these top-tier modular networks can track and engage anywhere from 6 to 12 targets simultaneously using multiple connected launchers.

Swapping to an impact fuze doesn’t fix the fundamental physics of a slow glide profile. A single YouTube shorts showcase doesn’t disprove that Western 4++ platforms are heavily bottlenecked by workarounds, whereas having historically accurate, high-speed MMW active radar Brimstones would allow for actual tactical flexibility instead of relying on a single, easily countered gimmick strategy.

You can look those vids more than ever, just posted first to find in 10s.
And that is best way to use eurocanards, and yes plenty of people are especially using that on top tier.
Fly low, and make a fast climb near enemy spawn. Not going straight up on airspawn like idiot.

I use that in F15E, but it is huge and clumsy compared to eurocanards, and also missing IR bombs, relying only on GPS bombs. ( 6 mavericks )

But you can keep ranting how germany is suffering , when usa got F18 and F15E as top cas planes… LOL and losing 1 chaff/flare pod when using targeting pod in F15.
And nope, that BUK is seriously least what you need to worry on top tier AA. (Jap not included)

And nope. 16 MMWR quided missiles, would not make balance at all. It would just break top tier CAS even more.

How many top tier SPAAs have smoke?
Do you even play top tier?

Actually, it’s the only solution against a non-braindead SM SV player.
https://www.youtube.com/shorts/oveWeVjZwJ8

Unless GJ models pK, all of this is just academic blah-di-blah…

You are completely missing the point by shifting the argument from weapon technical specs to highly specific tactical workarounds.

First of all, assuming that a top-tier anti-air umbrella will just let you fly low and pull off a fast climb right over the enemy ground spawn is completely unrealistic. Even if you manage to enter the radar’s blind cone, systems like the Pantsir, FlaRakRad, and ADATS don’t rely solely on radar tracking. They have advanced thermal and optical-electronic tracking systems (OFS). An alert player will easily lock your jet manually on a thermal channel and swat you out of the sky before you can drop anything.

Secondly, you miscalculated the payload — it is 18 Brimstones (6 hardpoints x 3 missiles), not 16.

But more importantly, my argument from the very beginning has been about tactical parity and engagement range equity. Platforms like the Su-30 or US top-tier jets have access to true Fire-and-Forget standoff weapons (such as the Kh-38MT or Maverick series) that allow them to engage from safer distances without being forced into high-risk, low-altitude infiltration.

The entire purpose of discussing the historical MMW active radar Brimstones is to give Eurocanards their legitimate standoff capability to counter the current 12.3 - 12.7 multi-channel SPAA meta, rather than forcing players to rely on gimmicky, close-range rush tactics. This is about establishing balanced weapon categories across all top-tier nations, not about “Germany suffering.”

Yeh, anyway.
Lets pretend it would come in current state.
And then come next artificial nerf, limiting them on 6 missiles. It would be fine, but having 18 F&F A2G radarhoming in a jet, Not going to happen anytime soon .

You only play top tier in SPAA? Lmurs / 179’s etc only targeting AA’s.
And none multiplatform got smokes.
but 11.7-12.7 range there might be 4 or 5 if i remember right.

And usually playing 12.7 usa or 12.0 china, nowdays

CS/SA5, FlaRak, Buk, Pantsir SM-SV and ADATS does have

Let me help you. None of the top tier SPAAs have smoke, except maybe Russian.
So, once the SPAAs are gone, the team is toast. Not sure when you played top tier last time, but your outlook is outdated.

Anyway, you have a video of Pantsir SMSV, where the guy takes out 10 JAGMs and shoots 5-6 SPICE250s while shooting at the launching EF too.

I don’t see why the Russians wouldn’t have to hide a bit behind the houses, when NATO already has to, although I get killed behind the house too, so that point is rather moot.

Adats got only ess so works only against 29T’s so it is nearly useless.

Yea, a nice video of prime example of so braindead cas players.
Just fly straight against enemy pantsir :D
Nice that you post a video how to not use CAS on top tier.

And on jagms , that is your best bet just try to supress enemy AA. 16 pieces of those keeps em busy usually for a moment, reload and repeat after 15s.

Funny enough last time is today. Not sure about you since you cant even post on your main account :D

Unlike you, who have 0.025 and 0.18 kill ratio in NATO planes against ground targets, in top tier?

Claiming that ADATS is “nearly useless” because it uses electro-optical tracking (OFS) is factually incorrect. Thermal/optical tracking allows systems like ADATS and Pantsir to lock and engage aircraft without triggering RWR alerts at all, making low-altitude or close-range pop-ups even more lethal for the pilot.

Furthermore, arguing that 18 F&F radar missiles is an impossible balance-breaker remains peak double standards when the F-15E can currently spawn with 20x GBU-39/B (SDB I). These are high-capacity, satellite-guided Fire-and-Forget weapons that allow a player to dump a massive autonomous salvo from complete safety while the jet breaks away.

If having 20 independent precision F&F weapons on a US platform fits the meta, then rejecting Brimstones for Eurocanards is pure hypocrisy. As @GJ04 mentioned, top-tier SPAAs like the Pantsir SM-SV can already intercept an absurd amount of incoming munitions (like multiple JAGMs and Spice bombs simultaneously) while engaging the jet itself.

To address balance concerns, the developers could easily cap the Brimstone loadout to 12 missiles (4 pods of 3). This aligns perfectly with the multi-launcher interception limits of top-tier SPAA networks (which can track and engage 6 to 12 targets), turning the engagement into a skill-based tactical duel rather than a one-sided slaughter. It provides a fair, high-speed standoff counter for other nations without exceeding payloads already abused by US and Soviet lineups.

TBH, 18 active Brimstones would be a problem…a year and a half ago.
However, considering what GJ introduced since, it’s about time Brimstones go active.
I mean, stats don’t lie.

Are you slow or what?
We were talking about smokes on adats what are nearly useless. Since it only works against TV seekers, not IR.

Yes exactly. You cant even compare semiDumb bombs on a goddamn radar quided missile. !
GPS quided, drop where you point , end of story and they glide on that position relatively slow. (unless dropped from complete 90 angle over enemy spawn.
Compared to 18 missiles what are tracking enemy after launch.
Atm USA got 4/6 truly F&F missiles on top tier ( mavericks) depending are you using F16, F15 or F18

And in current state, tracking is either IR or TV quided. Both can be fooled relatively easily unlike mmWR