Me too and it takes me like a month for one plane sometimes.
That balancing would require Gaijin to do things they obviously don’t want to do, which is clearly visible by the fact our game barely changed in that regard in years.
I’d say giving us more options is much better than outright deleting something from the current GRB, because it also directly stops AAs that can’t fight ground units to become worthless.
First of all, RB being a no respawn mode instead of SB makes absolutely no sense.
Secondly, Air branch is just as big as Ground one, so creating lineups with ~0.3 BR difference shouldn’t be that difficult. Even if you find some exceptions, it wouldn’t be hard to give them free respawns like they did with M-51 for Israel.
I’d say ARB being a single spawn mode is creating many issues for the mode.
Look at SB stats, not RB. And I said "competent", not "amazing." I'm pretty sure this more than proves the definition of "Competent" - that being: Possession of casual familiarity with general aviation & combat maneuvering concepts and familiarity with handling characteristics of chosen vehicles. Given that I can fly all my aircraft linked without stalling and use combat maneuvering concepts to gain dominant positions even from the defensive, I think "competent" is a fair label to use. I cannot win against anyone (with reasonable assymetry) - I'm not great. But I have a fighting chance even in assymetric and chaotic fights - despite not having headtracking/VR.
https://www.youtube.com/watch?v=KuEmmY4v9jA
https://www.youtube.com/watch?v=s5EnZW1aBjk
https://www.youtube.com/watch?v=uf23CiNK4Z0
https://www.youtube.com/watch?v=VlicxsVIgz4
Do I make a lot of mistakes? Certainly. That’s why I play to try and minimize those mistakes and increase consistency. That’s why I also record these - to see what I did wrong and lived only due to good fortune.
You might also wish to look at “Session” stats and notice what vehicles contributed to what kind of stats.
You might find there’s a lot of stock planes (filter to single 3 day sessions at a time, notice the plane in question has only had 1-3 battles in it):
The game mode is called REALISITC game mode.
The purpose of REALISTIC is to provide players with a more-accessible means of experiencing SIMULATOR battles by providing visual aids, third person view and simplified control schemes (this more so for aircraft rather than tanks). Realistic battles isn’t “Arcade, but no markers and slower vehicles.” It’s “Simulator, but easy to get into and start doing things without learning the unique handling of each individual vehicle and playable anytime, anywhere with any control method equally well.”
The reason I ditched Air realistic outside of stockgrinding is because various new demographics since 2015 have turned it into Arcade+ rather than Simulator- (25 minute battles, every objective in middle of the map and changes to ticket mechanics, damage models (I distinctly recall wingrips being far more prevalent)).
I can’t do that for GSB because of this stupid mechanic - trust me, I tried to use my conqueror to play sim yesterday, it didn’t even let me:
The physics are the same as simulator mode, limited only in air by the “Instructor” preventing you from doing reckless things that might actually give you an edge but have a high chance of killing you (Cobra button for all jets essentially, pull far more AoA in spitfires and Bf109s).
Instructor for tanks manifests in firing from the cannon, removing the need to learn different tanks’ layouts and be able to aim equally well for all of them.
With proper, actual mission design both ARB and GRB could provide simcade experiences where entry is an easy in-and-out without needing fancy set-up or vehicle-specific practice to reach baseline competence.
Arcade exists for… arcade style missions, situations and pacing.
The trick is in mission design.
Simulation battles represent a prolonged, 3 hour long conquest of a region with multiple goals and tasks to be achieved in pursuit of victory. It rarely goes to 3 hours in an active lobby when goals and tasks are completed, and it’s completely valid to criticize the sandbox as having rather terrible implementation and lots of bugs. However, respawns make perfect sense in this context. Especially once you consider that you can tag in and tag out whenever which neccessitates the respawns being a thing (the negative consequences of the lobby system are a whole another story).
Whereas, air RB is just one singular task being contested for 25 minutes where the battle environment does not evolve and change (as miniscule as it is, in SB new objectives do come up that - assuming you’re not playing for the grind and don’t mind being penalized for swapping planes - justify the ability to land and respawn with a new plane). Notably, Air RB did use to have battle environments that changed and evolved and created a neccessity and need for ground-strike teams (and thus, teamwork and coordination to keep your bombguys safe so they can help you capture that island to make landing & rearming easier and so forth) - occasionally pacific maps show up which demonstrate this - but it’s been mostly removed in pursuit of arcadification and appeal to the lowest common denominator.
As an added bonus, it’s probably accessibility. In RB, you’re not going to randomly crash as a total newbie and have no idea what happened. A total newbie in sim (who has no idea about principles of aviation and propellers) will probably need a respawn or two just to take off if they havn’t made use of community resources (which hopefully they’ll be advised to check out by players in the lobby rather than farmed for easy kills)
Also notably, ground RB is sharing a similar fate - arcadification and appeal to the shooter crowd by creating funnel maps that favour twitch reflexes and bat mutations over everything else. Also including changes to traction modelling and vehicle collission. I distinctly recall GRB beta having crew be injured or even dying if you crashed into someone at any significant speed… while nowadays you can crash into a solid concrete building and maybe damage your tracks. Oh, and friendly fire.
So is GRB which is why I don’t see a problem with it.
Higher/top tier ARB is notorious for having criminally short matches, where like 3 minutes after takeoff you already have a 2v10 situation and the game is practically over. More spawns = more people to kill which would definitely help.
Also, this would help certain types of aircraft, as currently plenty of vehicles are basically sub-par at best if you just focus on ARB.
I think that it would make it worse, since many players would just leave right away. There’s also the issue where spawning in a new plane would put you at a massive disadvantage, since players know exactly where you are.
I’d rather ARB continue to be a single spawn mode, but I would welcome RB EC as a multi spawn mode.
Which is why we need to rework air RB, instead of adding multiple spawns, and introducing 1DL into it.
An 0.3 difference is alot in air RB, and it’s the difference between a plane being awful vs quite good. An M18 can easily kill any high tier MBT, but an F-84G, Su-11, or F-89 is useless against any 9.0 plane.
Edit: Make a post about adding multiple spawns in air RB, with changes that should be done to make it better and accommodating for them. Even create a suggestion post if you want.
yawn… dont care this is the realistic battle section, you are here instead of the sim one because no one cares about sim.
Very common misconception. Realistic does not pertain to the realism of the gameplay or accuracy to historical battles only a general control difference reference to arcade and SIM. So “Realistic” is more realistic than arcade. ect… It has nothing to do with tactics or history.
If “Realistic” wasn’t “Sim-lite”; then why was it originally called:
Arcade.
Full-real battles (sim today)
Historical battles. (Realistic today).
Only reason they changed it from historical to realistic is due to removing of nation vs nation matchmaker and now you can get UK vs america.
You can still get nation vs nation matches though. Those brought some enjoyment back to ARB for me while spading japanese props for sim. Iwo jima with japan vs US/UK, Midway and so forth. Actual, real impactful objectives, too!
It heavily favours the allied side (they’re on offence so their objectives autocomplete if axis do not interfere), but it’s enjoyable on both sides as it’s an interesting form of assymetry that gives battles meaning over raw TDM.
Sorry but I don’t think anything can be worse than what we have currently. Currently, people are literally forced to leave after every death, so any more spawns is beneficial to the total match time.
Easily solved with more airfields. You can even have air spawns for obscurity.
Having both wouldn’t hurt if designed properly.
No one would force you to bring any of those into a 9.0 game.
0.3 BR difference might mean more at some BR than in other ones, but this is an issue with compression that should be fixed anyways.
2014 lmao they changed it because historical battles were trash. Shocker
They were the reason I came back to warthunder, found their absence and RB arcadified, gave up and went to ASB where I can fly spitfires vs messerschmitt over dover, messerschmitt vs yaks and spitfires over stalingrad and ruhr and zeros and “army zeros” vs hellcats, wildcats and corsairs over new guinea .
I’d love to play GSB and never touch GRB if I could ACTUALLY PLAY IT.
Rather unusually, today has playable german/british/soviet tanks at 4_1, but centurion is unplayable. Centurion variants become playable tomorrow, then tiger Is become unplayable instead.
Annoyingly, friday you can’t play any tiger, t-34, firefly or centurion variant. Saturday you cannot either. Sunday is centurion day though.
Coincidentally, GSB would solve a lot of CAS imbalance (at least until AGMs) by virtue of stick & rudder, no magic red markers and cockpit views.
ASB I’d play exclusively if the rewards weren’t trash (useful actions system ftw, no kill bonus ftw, spawn cost rather than repair cost ftw), ARB gives SL and RP needed to fund it and get new planes.
actual skill issue.
nothing is stopping you, other than some abstract cope
Ok? Maybe hop on il-2 sturmovik or dcs why are you playing this game if you are a realism enjoyer?
NOTHING EXCEPT FOR LITERAL LINEUP BLOCKAGE.
IL-2 doesn’t have pacific theatre and is unlikely to have it.
DCS requires far too powerful computers and is expensive.
what are you talking about this does not make any sense
Ground simulator battles have a rotating allowable lineup as demonstrated on this website:
Let’s look at friday british WW2 (1_1):
Now let’s look at friday british post-war:
There’s a single centurion variant, which is premium.
No conqueror. No Caernaevon. No Mk3, No mk10, nope.
Tell me how I’d play a firefly on friday or a centurion on friday?
What about saturday?
It’s literally impossible to play a specific tank/lineup in GSB every day to progress through GSB. If you only have time to play during certain times of the week, you can even end up going multiple weeks unable to play since it will take a few aeons for your tank to rotate back to available on saturday/sunday.
Pick a tank.
Type it into the “Search bar”, tell me if you find any that is available all 7 days of the week.
Best I managed was 2 brackets for tanks bordering 2 brackets.
Since top tier,
one day each week, you get to play the abrams variant you own. Amazing!
bro, this is some cringe sim rotation NO ONE CARES ABOUT SIM, why are you crashing out about some stupid SIM mechanic in REALISTIC forum section. Just play RB and stop crying or go play some other game your incessant crying is so tiresome.
Because you’re asking why people want REALISTIC GAME MODE.
TO BE REALISITC.
then tell them to go to SIM while wanting to turn this into an arcade CoD slop.
WHEN GAIJIN IS PREVENTING US FROM PLAYING SIM DESPITE WISHING TO DO SO.
You can play your arcade gameplay whenever you want in arcade. I can only play sim 1/2 days per week if I even got time to do it.
Realisitc is simulator-lite, not “arcade but without markers.”
realistic has NOTHING TO DO with REALISM
Learn to read, and read my previous responses because your response, if anything, lacks anything to do with reality.
In what reality does realistic have nothing to do with realism?
In ours bro, this is just delusional.
You play from third person NOT REALISTIC
You can respawn NOT REALISTIC
You can repair your entire tank in 30 seconds NOT REALISTIC
You can “heal” crew from taking bullets to the head NOT REALISTIC
This is not a realistic game, its a game that uses real vehicles but its not realistic at all.