Help me understand the realism of Aim-7 Sparrows modeling in this game

I always found very weird how the Sparrows behave so differently from any other SARH, in some situations resulting in worse performance than even R-3R and Aim-9C, even when launched from an aircraft with good radar.

From my understanding, the sparrows from C to M have no way of receiving data from the mothership. Relying solely on return strength, closure rate (doppler shift) and proportional navigation to meet with its target.

From that, I assume such a seeker would have no way of distinguishing if a target is hot with a certain closure rate, or cold with the same exact closure rate. After all the doppler shift would result in the exact same return frequency, and as long as the target is not against the terrain, the return would be very distinct.

So why does in this following example, in the Right approach the missile can perfectly see the target, while in the Left it can’t? In both cases the target is against clear sky, at about the same distance and closure rate.

Not only that, but in the Left example the missile doesn’t even try to stay its course scanning its original launch direction in case it find something. It immediately starts steering left, with the seeker just pointing in a random direction, resulting in no chance of ever finding the target along the flight path.

There are many other SARH’s without IOG and DL in the game, still the Sparrows are the only ones behaving like this. Is there a particular functionality these have in real life to justify this? Or is it another case of Gaijin having more documentation on it, thus modeling weaknesses other less documented missiles don’t clearly state?

EDIT: Another extra question. Why does Betty says “Lock!” when the missile clearly is not “locked”? No way “Lock!” means the missile’s seeker has just been slaved to radar, right?

EDIT 2: Another another question. Why other SARH missiles get the fictitious sidewinder noise to tell the player when they have proper lock (red circle), but the Sparrow doesn’t?

One of the targets is coming head-on, the other one is flying to the side.
Generally, 90% of SARH missiles like head-on and sometimes tail-on shots, but are otherwise allergic to side shots.

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I dunno how true it is, so take it with a grain of salt, but I have heard that Sparrows HATE shooting down for some reason, and early versions did have horrid shoot to kill rates (like under 10%) although to be fair it was a new weapons system, it takes time to learn how to best deploy it, but even in the Gulf war with M&P variants it was still about 3 missiles per kill.

I think it just means the seeker is hot (or maybe tracking a target), although see says it when I hit the button again to turn the seeker off, so I assume its just to warn pilots they have activated their weapons.

I think I haven’t stressed enough how this behaviour is UNIQUE to the sparrow and other missiles that are on paper even worse than it, have no problems. Look at this example with the R530, one of the worst SARH in the game, still manages to track a perfect side-aspect, as long as there is no terrain behind the target. Meanwhile the Aim-7F/M can only do it from significantly closer ranges.

In fact, why should any radar missile be unable to track a target when there is absolutely no clutter behind it? Regardless of being hot or cold, there is only one clear radar return. Almost all SARH’s follow this logic, but not the Sparrows.

None of them play a noise…

You have to use the radar in sim to know if the missile will intersect your target.

On the other side of this, the AIM-7 is artificially nerfed in the head on aspect because of a single early phantom manual stated that large tight formations would mess with the radars tracking.

the R530 in the example literally does the lock noise. Many others do. Go into the game and try it.