-Atlanta: very OP firepower due to sheer amount of 5in guns(death by thousand cuts), but weak armour and can be easily detonated with 20cm guns or bigger
-Cleveland/Fargo: lose a single triple 6in turret and antifrag armour for lower BR, overall they are still one of the strongest 6.0, with only weakness being shells stored in barbette so someone with excellent aim(and luck with the gun dispersion) can cripple you, but only if the enemy has 20cm guns or bigger since the armour is strong enough to stop 15cm guns
-Brooklyn/Helena: same as previous ship but at 6.3 due to extra turret and antifrag armour hull, might be a bit overtiered but is better for the game that this ships dont see 5.0 ships anymore
-Northampton folder and New Orleans: kinda a bit overtiered ships, Northampton folder doesnt have enough armour and poor ammo rack location and reloads slowl, and New Orleands while it improves the armour and ammo rack location, retains a subpar reload for the BR
-Roanoke: very easy to detonate, but incredible firepower(Atlante if it had 6in guns instead of 5in guns)
-Pittsburgh: New Orleands with antifrag armour and reload speed that is actually useful
-Des Moines: Take Pittsburgh, remove the antifrag armour and place the ammo in very easy to detonate location in exchange of very fast reload and you get Des Moines, play it at your own risk as its very niche
-American dreadnoughts and superdreadnoughts in general: Easy to detonate, and either great penetration and damage but slow reload(356mm and bigger), or average penetration with average reload(305mm guns)
-Alaska: weak armour, but can empty some of its ammo to make it very hard to detonate, decent guns for its BR
-Iowa: second best BB, can do the same trick of Alaska of emptying half its ammo to make it harder to detonate compared to the rest of american BBs, has great armour too and good guns with finally average relaod instead of slow reload
-Bravy: the missile is more of a gimmick that is very useful againts DDs, but isnt that useful against Cruisers with actual armour
-Kirov: good guns with inconsistent shells(0.01 fuze delay makes them detonate before full penetration depending of the impact angle), also its very easy to detonate due to poor armour and shell room placement
-Project 68 class: its certainly an improvement over Kirov in terms of armour as now it protects against 15cm guns, but 20cm guns will still detonate you as the shell room is still poorly located
-Kerch: italian ship, less firepower compared to Kirov, but better armour and more protected ammo
-Russian dreadnoughts(Gangut class and Imperatrista Mariya): Inconsistent armour, their belt armour is average if not weak, and they lack internal barbette armour, so they are deceptively easy to detonate if you have the proper gun to shoot at them(15kg tnt shells should do the work quite nicely), otherwise, their rather weak armour works quite well against weaker guns, their guns have a bit low pen but very longs fuze delay, so they may struggle to pen but when they do, they hit deep inside the enemy. Btw while Mariya reloads faster, she is way easier to detonate than the Gangut class
-Izmail: take a russian dreadnought, give it bigger guns but make the shell rooms as easy to detonate as an american BB and you got Izmail, play it at your own risk
-Kronstadht: Imagine Kirov but as a BB, that means great guns, weak armour and easy to detonate shell rooms, but now the shell has a long fuze delay instead of short fuze delay, so now you can deal great damage if left unnoticed
-Sevastopol: Bigger imported german guns compared to Kron´s, but even easier to detonate as now the magazine is easy to detonate
-Novo: Italian BB in russia, better armour than Kronstadht, ammo better protected too, but shells a bit weaker(same great penetration, but with less tnt and shorter fuze delay)
-Arkhangelsk: british BB in russia, good armour, good guns but with incosistent shells as british ships has the shortest fuze delay in BBs guns so they tend to detonate prematurely in some situations
-Soyuz: the best BB ingam by far, great guns with average reload, and while the shell rooms is in an easy to detonate location like the Kronstadht, unlike Kron´s weak armour, Soyuz has the strongest armour ingame making her inmune at typical combat range to all guns ingame
-Japanese CAs: weak armour, but good guns and in good amount of turrets for their BRs, also you get the second best torpedoes(only because Akizuki class, and Kiyoshimo and Yukikaze get an even stronger version of the japanese torpedo)
-Agano: kinda a weak ship, only strong point is the torpedoes and that she is hard to detonate her ammo
-Ikoma/Kurama: weak armour against 20cm guns(can be detonated easily) but against 15cm guns she can endure quite a decent time, a bit niche ship due to low amount of main guns
-Suzuya/Mikuma: Japanese Mogami class CA with 15cm guns, consider them a Brooklyn with nerfed reload and armour in exchange of great torpedoes
-Settsu: Dont, guns may have decent performance and armour is decent, but the mains guns have different muzzle velocity between the amidships turrets and the fore and aft ones, so its very hard to aim them at typical combat range
-Hyuuga/Yamashiro: lots of firepower, but rather weak armour and very easy to detonate(Yamashiro is way easier compared to Hyuuga)
-Ise/Fusou: modernized sistership of the two ships mentioned above, same strenghts and weaknesses(at least the armour is more average rather than weak now), with Fusou being easier to detonate than Ise
-Mutsu/Amagi: similar, if not a bit better armour than Ise/Fusou, with shell room being a bit harder to detonate compared to how easy it was to detonate them, but still Amagi and Mutsu can be at risk of being detonated against high penetration guns if the enemy has good aim
-Yamato: RIP, cant angle her armour as she has armour plate layout like and IS-1 tank, and said armour is not strong enough at typical combat range ingame
(damn just spent a full hour writing this)