But youre omitting the situation both players are in.
Heli player: Spawn heli with 700SP, be invulnerable to everything but planes, spam kill tanks, doesnt run out of ammo
Plane player: Spawn AA plane with 700SP, cant do anything but kill aircraft,
They both have similar risk and cost but the heli player has magnitudes more payoff, because killing tanks is what wins the game and the heli sits on the same side as his own SPAA and fighter spawn while the plane has to actively engage around that.
The problem is that the Heli is just too safe and also able to rearm indefinitely so SPAA suddenly lost too much counter potential.
Of course, my criticism is that they’re complaining without even having the means to do anything about it. But of course I think there’s room for improvement, for example, requiring line of sight to use the MILT with the missile. Whether that’s realistic or not, it’s a soft nerf that at least forces helicopters to come out from behind cover until the map design improves.
Just finished a match with MITL spikes, this isnt true at all, i was hovering like 10m above ground spamming spikes in air then locking tanks
Are you crazy?
I gave an example of what could be done, until the map design is improved
That would kinda make MITL obsolete as a mechanic. Id rather see a hard limit on heli rearms and buffs for SPAA regarding munition interception.
I don’t think so. I think it would turn into a correction mechanism. Like, if you’ve killed someone, you can switch targets, or if someone thrown a smoke grenade and moved on, you can always correct missile.
But I’ve come up with an idea, we could consider various options, such as, as already mentioned, the Rearm limit, increasing the SP cost, etc.
Sure but if you need LOS anyway then youre probably just better off rippling 16 missiles at once to overwhelm everything and anything. MITL really trades quantity for security in that regard.
Spike nlos can use drone repeaters
It’s a problem that gaijin need to solve. The community should help instead of attacking and just talking about Russian bias.
At least you all can use MITL, it doesn’t work whatsoever on console.
Ngl I expected to be demolished by ef2k every battle but it only happened like couple times.
Somehow folks couldnt spawn brim cas for 2 assists, skill issue I guess.
Just had another match where one Mi28 MITL’ed 12 players. The hole mechanic is devastating. Please game mods, community mods, Gajin please remove this feature. Its rendering grb unplayable. What is the idea behind this? They barely hover up more than one meter and get one safe kill after another. The helipads gets them unlimited ammunition. This is not sustainable. What kind of MMO mechanic is this?
I beg to differ, there are usually whole packs of helis around the pad and you need to do a gunrun on them to bring at least one down. Your 800sp plane won’t do it. Ty-90 and guided nose guns of several helis say NJET.
Its almost impossible to counter MITL.
Side fact: Since they hover directly above the helipad, they also seem to repair up when you riddle them with gatling ammo. They burn and go down. But since it happened just above the pad, I had them survive / repair the damage several times. Its a nightmare. Why was this even introduced?
to make ground players quit the game
Pantsir SM-SV completely counters MITL helis. Try going against one. Firing missiles one by one? Absolutely useless! There is nothing you can do except get your munitions shot down again and again without a single kill.
The problem is that only Russia has such a vehicle. It’s unbalanced because it is unequal in terms of nations. This just further worsens the gap in capability between Russia and other nations. What it doesn’t do, however, is make all helicopters with MITL OP. That’s a complete misconception. And no, showing a screenshot of a 10+ kill game doesn’t mean anything. I could do the same with a ton of vehicles. Doesn’t mean they are overpowered, just that you got lucky. Your few matches are statistically insignificant. I could show dozens of matches in which I was destroyed in a helicopter without getting a single kill, does that mean helicopters are useless? What an absolutely unscientific mindset.
Im wondering if somebody ever posted such screenshot on something facing sm sv. Tried to farm clips using vikhrs and kh38ml but people just dont bother spawning helis. As if they know something.
All team have MITL .Of course, you’re completely right about SMSV—no other SPAA can intercept as effectively as SMSV, which makes them extremely weak against MITL. But the premise still requires someone to generate SMSV in advance; without reliable teammates, the Russian team would be in the same tragic situation against MITL.
Or, in other words, it is unhealthy to leave the outcome solely to whether anyone stops MITL from firing indefinitely at GRB.
Imho all slow moving MITL or also common F&F munitions are not really good to bring against even normal Pantsir S1. I tried it several times, but everything like Maverick, Spike, Pars getting very reliably intercepted. Its just fast munitions like LMUR, ARM’s and KH38 which are that devastating. Cause they can’t be shot. I can fire like 3 Iris T one one of these, and they will most likely get through.
its always a LMUR MITL spammer, which gets these ludicrous kill counts. So far I hadn’t Apache’s or Z10 doing the same.
Planes are overall weak for killing helis(especially Mi28/Ka50+52 or any TTY90 slinger which have significant a2a threat) unless they have brimstones, TV AGM65, or APKWS. Brimstone/APKWS are generally inefficient against ground targets, while TV AGM65 has a much higher spawn cost.
Shit missile but yes

