This is the issue. MITL Helis just hower 2 meters above the pad and rearm perpetually and almost no tech tree has the magazine depth to challenge that, especially the ones that have SPAA thats also unreliable at intercepting munitions in the first place. They either need to buff SPAA ammo count and intercept rate or reduce the cost of fighters with anti air loadout a lot to counter heli pad campers.
Yes, that’s why I said we should remove the bad features.
Don’t say something dumb then claim it’s satire when people point out it’s dumb.
Congrats, anyone else reading this conversation will think you’re a muppet now
I agree but i do think such stupid crap ought to be only seeable at the literal highest BR possible (AKA 14.3)
things like dragonfire will be peak ngl.
Sorry, but no amount of hurling insults will save you from your fumble.
No fumble was made, I made fun of your suggestion to remove multi vehicle SAMs as a transaction for removing MITL, which further unbalances top tier CAS as F&F/ARM weaponry has developed significantly since Leviathans.
You’ve earned yourself a block for that demonstration of room temp IQ 🫡
I hate to admit this but I’m actually having after years in this slop game. Can’t say the same for the people on the receiving end
Just like digging yourself a deeper pit huh?
I mean I knew for a while that the devs don’t play their own game with the sh*t they’ve been pulling lately, but this definitely tops it. You’re telling me that a helicopter can sit behind a mountain launch missiles and guide them in while being completely out of range for SPAA. Said SPAA has to drive all the way to a cap to rearm while said helicopter can just hover down, rearm and do it all over again until the round is over.
I am sorry, whoever tries to justify this with “skill issue” or “just spawn SPAA” or “just spawn a fixed wing aircraft”, you are a moron. Even if I spawn a fighter, I first have to avoid the enemy SPAA, find the heli and waste slots to bring laser guided munitions specifically to take down that heli, because IR missiles just get DIRCM’d out of the air. Like the amount of work required to take down a guy sitting behind a mountain, probably watching some illegal sh*t on a second monitor is absurd.
Helicopters have been braindead for the longest time, why would they need this on top what they have??? I get it for nuclear escalation, but this has no place in GRB.
that and helis STILL lacking rotor RCS so they go stealth mode when they hover so only SACLOS can engage them.
If Gaijin never implemented MITL to helicopters, data from SPAA players’ engagements with them wouldn’t occur.
Data > suspicion.
What engagement? SPAAs cannot engage a helicopter that is fully utilising MITL to fire from complete cover, outside of trying to intercept every missile that flies over the hill and into range.
At which point, all there is left to do is count the missiles the helicopter can fire, count the number of SAMs the average SAM system has access to, and do a bit of basic arithmetic to see which party wins the war of attrition.
This did not require live testing to confirm, only someone with a basic knowledge of how the game works.
Who would think shooting at full cover plus infinite reload against spaas with finite ammo would be broken.
Oh I wonder who’s benefiting the most from the new MITL mode for helis?
Like you just caught a rapist and now you’re letting him bail for 1$ and giving him a bike?
Nicely done. How many times shit like that had happened in this game? Like 6? Everyone even you yourself told that “Uh, that seems kinda broken”. Yet it doesn’t influence the decision whatsoever?
The only one who’s safe from every MITL heli and has the best one for themselves is rusia. I know their player quality is low, but come on, they can learn a new trick and find new ways of using a fnf heli, trust in them dawgs.
The funniest thing is, they tested it and then removed it, and then still added it. Thats so stupid. The “camera follow” for the ATGMs already proved that there should never be such an armanment for helis and planes that lets them shoot without clear line of sight.
There is not problem with MITL, its not even that good, it takes a lot of time to use it on every missle you have, helicopters like mangusta or izrael’s ah-60 got spared, because of these function now they acctually can do something. In game lmur missles get destroyed mid air very fast, dont even get me started on spike missles, spikes have problems to maintain lock and are so slow that out of 8 you sent maybe 2 will reach their target.
The main thing that balances it well is that half of toptier has APS now, this makes the agms useless.