Helicopters MITL needs a rebalanced or Removed from the game

“BuT hElI bEcOmEs InViNcIbLe”

Forward helipad replenishment should be disabled for MITL ordenance (or all ordnance), and SP costs need to be doubled; it’s too trivial to spam and spawn with. Players should have to chose between being able to replenish ammo but increasing the travel time of missiles or spawning closer but being forced to retreat to the rear helipad eventually, which would finally give the rear helipad some purpose. That’s really the best way to balance it IMO.


It’s sad how little sadriper understands how the stuff he’s arguing about works
He’s utterly clueless when it comes to what aspects matter and which ones don’t
I was sitting on my helipad the entire time (close one)


This is all I needed to spawn the Mi 28 btw

Range literally doesn’t matter here lol, if that did matter stuff like the F-15E would have been OP even while rafale existed

3 Likes

🤔

Cheese for sure but I’m wondering how many of these high scores are just TEL freebies (dw ik abandoned town is cheeks)

As you can see, it was about 4 kills
the killfeed is right there

The person who barely goes even in the Leclerc is probably the one who’s bad.

Remove this cancer. Just because certain things could be done, does not mean it should. This is too OP.

Brimstone having FnF is less OP than this (i’m not advocating for that implementation)

4 Likes

I don’t see how this feature (works better for RU/CN because of the better AA and faster missiles btw) is a net positive. Why bother spawning in after the first MITL helicopter spawns in when you can’t afford a plane with an AA loadout? There is absolutely no counterplay for this on certain maps, where you can only realistically smoke to not get hit, since you can’t kill the helicopter itself.
I do understand that grb is combined arms, but the point of the mode can not be to get enough SP to get into a vehicle that requires someone to spawn a plane to even be a threat to you. At least with the plane cas you can contest them with AA vehicles…

2 Likes

shot 2026.11.13 19.26.38
Are devs even playing their own game?

5
but I wasn’t meaning just your screencap


This is the most fail gamemechanic ever. Wounder why they don’t apply a hotfix to remove it. It only seems to be abused like this with Mi28s? Whats so special that LMURs MITL are unstoppable? They kill legions of SPAA vehicles + tanks and don’t even have to take off from the helipad.

shot 2026.11.13 21.05.35

Gaijin in their infinite wisdom decided that you don’t need to research MITL LMURs
that’s why it’s being spammed so much

lmur is faster than spikes, has higher loft (sometimes it lofts outside of its own gimbal) and sm sv is on your team.

1 Like

I learned LMURs also have more panoramic view. With that loft its very easy to spot targets. Others have much higher zoom and less loft. Almost no battlefield view for them.

It’s really strange to me that they think MITL for ground vehicles is completely unacceptable to add, but somehow thought it was fine for a helicopter. At least a tank using MITL is completely vulnerable on the map.

1 Like

They wrote it would be unbalanced. But its obviously balanced for a heli to get 25 kills and is not even on the same ground map. Its impossible to engage and even has more ammo + infinite reloads. VS e.g. Spike carrier IFV with just 4 missiles, weaker damage and no helipad to constantly reload ad infinitum.

I somehow would like to know the reasoning behind adding it like this. I wanted to grind the new Leopard tank. But its a nightmare to play. LMUR - MITL runs the game. So opressive.

1 Like

I’ve learned from my usage of the Mi-28NM, albeit it limitedly (as I don’t play my Russian top tier much), that the biggest nightmare for the helicopter is an ADATS with a brain powered by sheer spite.

Gaijin have gone too far in the technological arms race. First, they added four Kh-38 missiles to the Su-25, which were practically wiping out entire matches. Then came six Kh-38 missiles on the Su-30/34, followed by LMURs, DIRCM , and now MITL.

When players are forced to fight against technology rather than other players, it is no longer just a matter of poor balance — it is fundamentally unfair game design. Even highly skilled players often have little to no way of countering these kinds of technologies. And that is simply wrong. This should not be happening in the game.

It’s time for Gaijin to take a step back — preferably several steps.

Reposting it so more people are aware of this pretty major issue with MITL Community Bug Reporting System

Also there are players using t(rash)-series and losing battles to normal tanks. So if enemy has aa or cas which utilizes their brains, soviets get steamrolled. Couple games ago some otomatic guy was casually intercepting every single lmur (even with salvo launch) while leopards were wiping floor with t series.