The addition of MITL for helicopers was the most moronically stupid and obviously gamebreaking decision in a long line of hilariously bad decisions on the part of the devs.
Everyone already knew helicopters were broken in WT. They have:
infinite munitions to attrit any SPAA
incredible sensors to make finding victims incredibly easy
preferential damage models (take rather significant hits to kill helicopters, ammunition is not modelled so hitting it doesnt do anything, destroying flight control components doesnt stop the enemy from being able to control the helicopter)
ability to fire from their spawn to anywhere on any battlefield
infinite repairs as long as damage suffered is not too severe
near complete immunity from ground ground vehicles (helipads are outside the effective range of 99% of ground vehicle weapons, only specialized weapons can reliably threaten them)
early warning for most incoming threats (LWR, RWR, MAWS)
Adding MITL allows them to be completely safe from ALL ground vehicle weapons along with the above list of advantages, because clearly helis werent gamebreaking enough…
You nerfed top attack munitions like TOW-2B into the ground because you quickly realized the ability for a player to attack other players without even being seen was both OP and unfun, and then a few years later decided to add an even stronger version of this same problem to what has consistently been the most powerful vehicle class in WT history? How shortsighted can you get?!
Remove MITL, set the closest top tier helipad to 40km from the battlefield to force helicopters to actually have to fly to and from the battlefield to repair/reload, fix their damage models, and increase their spawn point cost by 3x ffs.
I also want to point out that they tested FPV guided ordinance in two different April Fool’s events (The space one, and the Dune one), and in both cases, players unanimously agreed that the meta that came about from those weapons was very unfun, and they should never be added to the game.
Seems that Gaijin either forgot, or decided it knows what it’s audience wants better than it’s audience.
Heli MITL has been an absolutely horrendous addition to the game. Makes top tier ground absolutely awful to play. It should have been obvious to anyone that adding it would be a bad idea and only make gameplay worse.
You can just point lock the ground, launch it and then point lock the ground behind whatever hill you were behind so the missile flies above the ground
I made a post about changing the helicopter gameplay outside of changing the MITL mechanics, I feel that the MITL being overpowered is a symptom of a larger issue of the gamemode. FnF heli’s were already a pain and adding MITL only highlighted the larger gameplay flaws in GRB that were present for years.
With the introduction of new SAMs and radar displays, interception has become far easier than before.
The helicopters’ anti-air capabilities have not been enhanced in any way; they continue to fight using Stinger missiles and the TY-90, although the TY-90’s performance has declined compared to before. LDIRCM has now also been weakened.
Ultimately, the approach to dealing with helicopters has not changed since before the introduction of the new SAMs and LDIRCMs. Before the new SAMs appeared, there were numerous CAS units, and helicopters were easy prey for them.
It’s easy to take down a helicopter pilot who’s more engrossed in their screen than they used to be. But when that happens, the new SAMs used by the people whingeing here will surely show their teeth.
This is just cope and nothing else, for interception of munitions even in stuff like pantsir it is 100x easier to just fire missile, switch target, fire missile, etc. and not lock on via radar screen. Radar screen is more useful especially for SACLOS systems when it comes to intercept planes.
And this doesnt even take into the account the basics of IR seeker missiles being worse at interception than ARH seekers and systems being either limited in missile count, missile agility or the aforementioned reliability (which also doesnt even take into account the fact that some missiles have pre-set loft that can massively reduce their reliability at intercepting enemy ordinance, such as Type03 of Fb10/A).
have you played an Mi28? Do you know that the cannon is extremely useful and deadly at killing planes even post dispersion nerf? Are we deadass? The only thing thats extremely effective at dealing with helis is Brimstones (as always) and TV guided missiles with high speed (kh29s) or TV cruise missiles
TY90 performance has increased with a recent buff. Also idk what issue you have using the ty90. Literally goated missile.
You have been pulling this so far out of your ass i can still smell yesterdays breakfast on it.
“Ultimately the approach to dealing with helicopters hasnt changed, expect for the part where it has which is everywhere. Because while SACLOS SPAAs used to be the only reliable counter against FnF LDIRCM helis now the helis nullify the existence of SACLOS SPAAs by being completely hidden and making them intercept every missile until they run out of ammo”
marvelous.
the argument of “just spawn a plane” when talking about how broken helis are and that they completely destroy the already almost non-existent balance of the game has and is still to this day one of the dumbest arguments you could have made.
Incredible. However, the ease of killing a helicopter with a plane has not been the point whatsoever. In fact you are basically touching the issue at hand by implying that to counter the helis you have to spawn a plane… which again, congratulations on arriving to the problem.
But do tell me more how an SPAA will show its teeth against a helicopter that is completely outside line of sight for it. Be it SACLOS, IR or ARH based SPAA.
You can JDAM the helipad if they are just hovering above it yes, if they survive tho they can just repair.
JDAMd a pad yesterday with Super Hornet, Mi28NM died, UHT survived despite broken tail and repaired afterwards. Its definitely a thing you can do yes.
the fragmentation is generally enough to kill its just if they are not too close to the explosion center that they might survive, doesnt need to be dropped later, just more spread around the pad so theres bigger chance of hitting them.
You lot are always going on about how it’s ridiculous that not every killstreak can be destroyed by a SAM, aren’t you? That’s precisely the crux of the problem.
You’re the ones who’ve ruled out the option of using air superiority aircraft from the outset, which is why you end up ranting like that.
What’s next? Are you going to say it’s ridiculous that a fighter jet can’t destroy a helicopter at will?
Copium #1, thinking that im not a CAS “main”. I play both CAS (heli or planes) as i do SPAA. This has nothing to do with me being some form of CAS hating group or whatever youre trying to create in that noggin of yours.
Copium #2, this has nothing to do with saying that SPAA should be able to stop every CAS run every time, (guess what, it shouldnt, wow). (Oh and in fact im not, im a very big believer that stuff like multipath should not be taken away from planes when fighting against modern ARH systems like some people suggest, just for an example) This just shows that youre not only arguing in bad faith because you either dont have an argument to begin with and are just trying to defend a broken mechanic because “haha funny target destroyed text on my screen” or it shows that you just fundamentally dont understand the issue at hand. A helicopter should not have the ability to kill ground vehicles without the ground vehicles having the ability to fight back. By being invisible to the SPAA via NLOS the ground vehicle has no choice but to fight a war of attrition against a vehicle with infinite missiles.
the only problem here is you and your inability to understand basic concepts and W O R D S
am I? damn i didnt know this about myself, what an interesting thing to learn from someone who ive never played with or interacted with before. Wow man, do tell me more! Also, do remind me, how much does your Air Superiority fighter cost in SP again? I think were shmoving back to “just spawn plane” argument when talking about how SPAA can literally do nothing but intercept missiles until they run out of them (and its not like the heli cant just grow an extra braincell and fire multiple duds to waste missiles before guiding a live one)
idk, am I? You seemed to have become clairvoyant just a second ago, i thought youd know what im going to say. Its not like youre just pulling things out of your ass.
Either raise the spawn-point threshold for MITL weapons to 1000+ points, or lower the point cost for fixed-wing aircraft equipped with anti-air ordnance.