hello, im here to ask if there is a way to disable the helicopter turning itself back onto the previous location of the cursor when using the “yaw axis” Q and E keybinds.
(For example, i have my helicopter controls on mouse aim, but i wish for it to be like view controls when im using the yaw axis keybind)
i mean about the default heli controls, Q and E control the heli’s rudder causing you to spin in a direction, whenever i’d like to use that while in the ATGM sight i need to hold it for a while for it to actually go far enough in a certain direction, otherwise the heli will automatically center its nose to where the crosshair circle is
Hmm. I don’t have anything that works perfectly, I just got two things:
with C, if you use your flight controls while your circle is out of your screen your vehicle stops following the circle
you can set a key to cycle between control modes, quite inconvenient though especially since you’re forced to cycle through all 4 modes and you can’t set just two to cycle between