Shoot where the empty space is, not where the modules or crew are eating spall.
So why is the autoloader eating so much spall ? When turret baskets create so much ?
Turret busket don’t create spall. It just don’t eat it because its effective thickness is too low.
Three messages up I literally posted a screenshot of the turret basket creating a crap load of spall despite the presence of a spall liners. You cannot look at my proof and just go “Nuh-uh” without some proof of your own.
Turret baskets working as indented( by gaijin) then. There is 0% chance that actual damage model is like this when shell pass turret basket it eats whole crew with such big cone of fragments like a grenade blowing up inside. Autoloaders in soviet designs are not even close in terms of creating spall.
New spall are generated along with a new cone. There is no new cone on youe screenshot. It’s all an original spall from the side penetration.
I would love to know what you wrote before getting flagged.
Also forgot to add that the Object 292 tend to be pretty more survivable than most Top Tier tanks against Light vehicles, its barrel is pretty much hard to disable or even turning it yellow, i’ve experienced it several times using my Namer.
Fresh case, imagine that i was like 1mm to hit ammo carrousel and my shot just went through this Object 292 withotu any significant damage ? XD
Turns out that Russians developed fuel tanks that do not cause any spall, the west still behind this new technology.
Then u should look at t90m sometimes rounds will phase thought it without even disabling the autoloader
The Leopards have the same issue, but it’s less noticeable due to their size and location.
There you go implying all NATO tanks are Russian again; though this time it’s because fuel tanks correctly don’t spall.
@Just_Baron
Fuel tanks not generating spall is not an issue, that’s realism.
that applies to all fuel tanks
@_Ladies_Man_217
because turns out that liquids are pretty good at stopping/ slowing down shrapnel
I say issue because it can outright stop APFSDS with the Leopard’s fuel tank size, which isn’t enough.
that is just how gaijin modeled it so that they dont need to run a liquids simulation in real time to calculate damge
it is a simplefication for the sake of performance and for understanding
i think it is alot easier to explain to ppl that fuel tanks stop spall than giving a whole physics lecture on why spall gets stopped sometimes but othertimes not
The consumption of darts and speed at which they stop all spall is. Especially when Spall in-game can bypass modules like Engines and spawn after them.
Spall in-game cannot bypass modules.
Engines are brittle strong metal boxes, they spall IRL and in-game. Engines are likely the most spall-heavy item on any vehicle.
Spall does not spawn “after” other modules, it spawns on every instance where it should.
Please explain why the 10mm plate on the Merkava spalls like a 100mm one oh wise one.
People have already posted that information.