All the Harriers seem to love overheating the second you actually use 100% throttle. In the Sea Harrier the engine goes into the red at 727 degrees C. It should actually be 774 degrees C.
Like I have worked out before on other threads if we use rpm to calculate thrust settings 81% throttle in game is about the combat setting-normal lift dry.
Regardless of how you try and put it the engine should not go red until 774. In game it goes red at 727 or so regardless of engine setting.
So that all said the harrier could fly around using 100-110 percent throttle just fine until getting up to 774 C. Meaning the harriers Pegasus engine overheats much faster then it should.
Among the engine overheating issues the harriers are also too slow, have a false IAS limit, missing climb rate and max achievable altitude, and lastly they are missing a good amount of sustained turn.
They are not missing max achievable altitude, I literally showed you a screenshot of a Harrier above that cited altitude a few months ago.
Harriers are also not too slow.
The only confirmed thing in your post is a margin-of-error turn rate.
Wisla you will find the answer to both those questions is no.
Also the margin of error is quite significant missing several degrees a second and also having a significantly higher corner bleed rate then it should as well.
Lift boundary of the harrier should be .2 Mach in game it starts to fall from the sky at around .3
I understand that the Harrier was treated unfairly because it was introduced to the game at the same time as the Yak-38. The Yak is literally a ‘crippled’ aircraft, both in real life and in the game. Naturally, gaijin made the Harrier just as bad, especially since it’s a British aircraft. They have a pathological hatred for everything British, so I think reporting bugs is pointless.