Harrier GR.1: The Worst Jet in War Thunder

It is historically accurate. The maximum continuous rating of the Pegasus engine is 89% RPM (note that RPM % does not align to throttle %):

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so how would you translate RPM to throttle percentage if they dont align? would that 99.0 maxmum thrust be around 85% throttle or what?


7423 x 0.89 = 6606.5.
Which is ~59% throttle.

Nah bro, I think the F-84F Thunderstreak takes the cake for that title.

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Right.

Another attacker that a lot of players try to fly like a fighter and then find its performance inadequate.

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Not that I would really blame them for doing or at least trying so.

The earlier F-84 variants in the American tech tree for ex: F-84B/G both have air spawns when they honestly shouldn’t even when classified as attackers/strike fighters since their performance can be directly used as a BnZ fighter rather quite effectively against their contemporaries they face which can range from early jets and late propeller WW2 aircraft.

A player who has experienced using these air spawns with the F-84B/G would surely try it with the F-84F no?

Until they realize that the swept-winged, upgraded engine version F-84F is non-foldered with the previous F-84s in a completely separate line whilst still getting the air spawn, has worse initial acceleration (compared to the F-84G at least) and being worse in overall sustained turn-rate thanks to no longer having straight wings which also translates to bleeding airspeed in maneuvers even more.

This essentially means you have a worse turning and accelerating F-84G that can just carry more modern bombs and rockets at 8.3 which is also supersonic/IR missile territory.

TDLR: It’s pretty rare for an attack aircraft in the game to possess both poor maneuverability and terrible acceleration at the same time which is why the F-84F is pretty terrible in the sense that it is not a very good or effective aircraft at its BR in Air RB regardless if you’re even using it purely as a fighter or bomber.

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only russian planes get game breaking modifications.

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but there are maps that had bridges in them. Where are they? Gaijin recycles the same maps over and over again, Korea hasn’t been played in over a year at top tier, Norway has multiple A.I Targets ships bases air fields etc, where is it? There are no boats in top tier maps to attack

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I am very well aware of that.

because their engines are literally terrible? The F84 can’t even take off using the entire runway.

For reference when I got the Pegasus 106 corrected these were the developer comments;

89% of throttle is not 89% RPM, lower throttle lower and achieve required RPM for cooldown engine less or equal to 620deg 'C, it is around 75% of throttle at SL or less at altitude.

100% throttle and 705’C is max power dry with 3 min limitation like in Mk. 105, this matches to manual (Normal Lift 2.5min 705’C) and ~10min for 670’C (should be fixed to 15min, will do it) and 30+ for 620’C (not rated by manual but it is natural estimation and requirement for our thermodynamics and gaming conventions).

We will fix max continuous to ~1h for ~90% RPM or 70-80% throttle

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Is the F-84G really that bad? Every match I play, they always end up at 5km, which is often 2-3km above my aircraft. They are also incredibly fast and can outrun some 8.0 aircraft. It isn’t very fair for them to get an airspawn because of their speed. Also, since they only use the long runways now, shouldn’t they be able to?

They are the main reason why I don’t play 7.0-8.0 anymore, it just isn’t fun facing planes that always have an alt advantage.

That’s only F-84F issues.

We had airspawn for F84B/F84G even when they had fighter roles because runway was from WW2 era and it was tiny for taking off.

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It’s not 2015 anymore though.

Over the years, we have way larger, longer and more modern airfields now on most Air RB map rotations including EC versions (Ex: Vietnam, Afghanistan, Rocky Canyon). The F-84B/G seriously don’t need the air spawn anymore.

Literally every F-84 player I’ve encountered so far equip nothing and has been pretty much abusing the air spawn to get a huge unfair advantage in airspeed and altitude on anything they face with an already decent performance BnZ fighter platform.

You may not be able to turnfight as well as compared to something like the F-80 or MiG-9 but the F-84B/G has always and still can reach a pretty high top speed (around 900+km/h) and accelerate more quickly than something like the Me 262, Kikka, Vampire and other early-generation jets at their relative BRs.

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in 2015 ? bro we just got better airfields like 2 years ago

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And shouldn’t that mean that the F-84B/G should get their airspawn removed since it isn’t an issue anymore?

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nope

This goes completely out the window when you remember, the “role” a vehicle is given in game is completely arbitrary. Many attackers can dogfight better, or at least as good, as its true fighter contemporaries. And many fighters, such as P-47, are likely the best, or at least on par with true attackers, when it comes to ground pounding.

And in this specific instance, Harrier is quite well known for its air-to-air performance in reality. A player expecting Harrier to be a competent in the air is totally justified.

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It would be great if players would be able to just be shown or taught this somehow, instead of just thinking these planes are bugged/bad/wrong in some way, and having to hunt through forum posts to find out, this specific plane does not operate the same as the hundreds of others that do.

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Either that or change how War Thunder models the Harrier throttle.

Have 100% be what 80% is now.
Have the the throttle then go up to 110-120% still which is what going from 80% to 100% throttle is now and then have the water injection a toggle keybind instead of being WEP.

A bit more complicated but I think it would work well.