Breaking news:
.20 has the engine correction in it, these arent the IRL numbers from what we know, but it will be atleast make it playable
Noticed the same. Its depressing how they treat German players. Ofc a civilian utility heli is 12.7 with just 8km range ATGMs. Spikes are also quite slow, unlike Pars on the other 12.7 heli.
PARS fly at Mach 0.9 or or close to 1100 km/h; 8 extremely slow Spikes at 12.7 is a total joke. The UHT is still the better choice because of the extra speed and missile count. The H145M might be better in maps with a lot of cover, Spikes at the very least loft now so it would be harder for a target to break LOS.
Meanwhile the Wildcat is 12.3 with 4 Spikes with near unlimited range and 10 supersonic maneuverable ATGMs that can also engage air targets so it can defend itself against head-ons. The favoritism for certain nations and vehicles is so damn blatant (it also has a radar too!)
Both the Wildcat and the H145M should have been 12.3.
I’d really like to know the mechanism/staff behind these decisions. Expecially GB seems to reall get alot stuff lately and this super ordnance at 12.3 fits the sceme as well. Germany has not even a community mod and seemingly absolutely no lobby.
Yea, so a couple of problems I’ve noticed:
1)Rotor doesn’t seem to have any kind of brake? Upon dumping the speed after a dive it spins up to 140% RPM (with 0 coll). That actually kills your engine on the spot, like immediately.
2)While lofting spikes sometimes go into cloud and lose a lock, lol.
3)Spikes sometimes lose a lock out of nowhere? Got a couple pretty close shots (3km±) and Spikes just decided to fly over the target.
Threats:
Avoiding everyone seems very possible beside the chinese trash spaa that they get as a free spawn. Aim-9x slingers and smswines. Sometimes very weird ARH missiles hit when they shouldn’t, but that’s on gaijin and their noodle code. A splash from, for example, buk - could actually kill you because you don’t have any armor.
Weird but cool thing:
Spikes lock on the target so much better than PARS, which kinda made me think about the lock-on mechanic. From comparing PARS and Spike I’ve made a conclusion that they allow (or not) you to lock onto something by drawing a path with missile logic applied and if it doesn’t meet any obstacles on the way (buildings, trees, dead tanks) - you’re allowed to lock on, if not - well you’re not. Due to a huge loft spikes can lock onto the target from an angle UHT couldn’t even dream of.
On unrelated note check out my paint job. I think it fits this heli neatly.
Spoiler

the wildcat is still absolutely useless, it would be a decent heli if half the time you didnt die because you maneuvered in the wrong way and it becomes completely uncontrollable and spins itself into the ground while you can only watch
