Look at this:
(this is from 1951)
Since nerfing the general accuracy of all 90mm guns that can fire early HEAT shell (M348) is out of question, there has to be a way to assign specific dispersion figures to each specific ammunition type for a given gun.
The dispersion in the game is not real, I have managed to kill tanks with my KV-2 at 1200 meters, however with the 90mm cockerill cannon many times the bullet misses when firing at less than 500 meters.
I agree. More realistic dispersions would be nice.
Also maybe we could have wind in game, witch could introduce also the advantage of ballistic computers, like the Leopard 2’s have irl.
Leopard 2’s, and all US production tanks from the M48 onwards. The US ones used a direct mechanical input from the optical rangefinder, so they should be able to automatically superelevate once the range has been manually determined by the gunner.
I mean esp the Leopard 2’s have a ballistic computer, that does a lot^^
Sounds like it would make a good suggestion.
Knowing how fast Gaijin works on implementing new mechanics, I have high hopes that my grandchildren might see it happen.
Well, not much else you can do…