Firstly, this is relevant to both the live and dev server. Although the dev server implemented the new option to disable the AoA limit with instructor, full controls on the live server serve the same function, but it’s harder to use.
So… From my testing, every jet that received the AoA feature works as intended, like “eazy mode full controls”, I tested all of them.
But contrary to the rest, I can’t pull any extra pitch up AoA with Gripen and the J10, regardless of speed, and regardless if I’m using full controls or the new button. I was already aware of that since their introduction.
Using full controls can make the initial turning input more snappy, and you can induce stall maneuvers with rudder inputs into the mix, while also allowing far more pitch down input on the canards.
But I’m talking about the normal pitch up turning, for example, at max instructor turning (after you get as slow as possible), enabling the extra AoA/full controls on the other jets, will make them pull even more and get even slower. This isn’t happening on the Gripen/J10.
For reference, the gripen (min fuel no load) at 375kph IAS (tightest instructor turn) in a horizontal turn will be hovering between 23-24deg of Angle of Attack, circling the AoA button or full controls won’t turn any tighter, which means it isn’t pull any extra AoA and will after a second stabilize in the same 23-24deg AoA. All the other jets will immediately pull more AoA.
I am not talking about instantaneous turn rate or sustained turn rate.
I am not talking about the initial snappy turn that will pull some more AoA but stabilize again.
I am not talking about the issue that makes the canards twitch at low speed and causing a ±1deg AoA for some reason which happens in every canard plane.
I am not talking about “I feel like it pulls more”, that’s probably because the camera changes with full controls
I am not talking about using trim controls at high speeds to make the aircraft pull insane Gs (a bit more AoA as a result too)
I am not talking about using rudder inputs at the same time to make the aircraft flat spin and pull 90deg AoA
I am measuring with WTRTI, but you don’t really need it to test this, since you can just look at your canards to see if they are pitching any extra angle when circling full controls at slow speeds.
I also played with the SAS damper settings and increased pitch sensitivity on full controls but that isn’t it.
I’m trying to be as detailed as possible because some people on the dev were calling me an idiot/lier for saying that the gripen wasn’t pulling any extra AoA. Some content creator also told me that from his and other creators testing, the gripen did indeed pull more.
So are all those people wrong or is my game/controls broken somehow?
If you don’t have the dev server, just use full controls on live to help me test it.