The article could have been written better as there is a heading “Finally, you may have downloaded some extra FPS” and describes Frame Generation stuff… so that was the “Final” text … but then starts mentioning new things that were unrelated
(Edit: other than that, there was a lot of good info in there)
Sadly they somehow removed the render distance settings so in particular in air Vehicles buildings and everything else is in low Polygon mode were each House just consists of 4 Walls and a poorly fitted Roof
Until you are within Touch distance (but on the new factory map the low Poly State stays no matter how close you are)
And small objekts like fences dont spawn in at all until you are within Touch distance
I always appreciate in depth posts like this, so thank you!
When talking about image quality, I am missing some info on antialiasing. Like implementation of FSR 4, which can be used as alternative method for it, then maybe some effort to reduce shimmering and blurring of distant details, so visual target detection is improved.
Regarding global illumination, I would like to see some improvements during bad weather/overcast, there is the biggest weakness of War Thunder regarding GI, imo.
Funny joke guys, where’s you’re next comedy gig to?
There’s still countless reports on fps from after this update released, performance issues are still present sometimes after going back to the hangar from a game - Random frame drops.
maybe alt-tab and the framedrops aren’t a game issue necessarily or maybe just maybe (here me out), they aren’t supposed to be reported on the forums but instead the bug report website.
CMs can’t do anything regarding stuff like bug reports, they are just the messengers basically AFAIK
Why lock down FSR frame gen behind FSR upscaling. Mods like DLSS-to-FSR3 have shown time and again that this is not a limitation. I’m on a 3090 and I’d like to enable both DLSS upscaling and FSR3 frame gen.
Can you please take a look at the performance issues that are in the non-RTX graphics?
Zooming from my Ka-52 near trees and looking through and at trees causes huge drops with audio also becoming silent.
So can you fix spotting planes in the air yet? especially in VR? Graphics improvements are nice but I’d like to actually be able to see enemies against the ground and sky especially in Sim.
Many people are voicing how frustrated they are by this. The latest major update has ruined visibility for air players.
I liked the reflection details, shadow and darkness improvements, this can enhance greatly images for photographies and other artistics mean like filmage.
But we’re playing a game. I don’t want to watch a movie or take photos—I want to actually play, and for that, I need to see the contacts… but they’re just not there
VR headset owners are absolutely thrilled. (sarcasm)
Any chance of enviroments getting more detailed models? Or at least better textures rolled into the HD client? Models in this game are superb, but I feel like the enviroments are starting to look dated. Lighting helps, but only masks the issue.
Newer / remade maps are getting better, but the foilage remains to be one of the biggest eyes sores.
I saw FSR 4.0.1 ingame after i started the game first time with the new “Leviathan” update.
One time then never again, and it was really laggy and unplayable.
Start FG and the game crashes immediatly.
So pretty n7ce grafic update thanks.
Iam using a9700XT.
Meanwhile, we re still suffering major issue on PS5 and PS5 pro (since you released the pro update!!!) and no communication avout those, no answer to bug report, nothing!
For the past while I have been back on DX11 as I just could not be bothered with the instability that is/was DX12?
After hours of debugging I have found that the only way to have it consistent was to clear the shader cache every other hour or to increase wait time between matches. Almost as if things were not unloaded correctly.