GPS guided munition now has horrendous accuracy

Thank you for doing these experiments, the distribution seems to be quite low-variance as well, and it looks like something is keeping bombs from landing closer to the target.

Yeah a lot of things in game are square. Like, fun fact: your missile’s seeker gimbal is a square, despite showing up as a circle. So you can actually get a bit more off-boresight performance on some missiles in specific situations by rotating 45 degrees.

It’s such a stupid change when GPS is probably the most widely known uncertainty of 5m.

Pretty much all this does is make it so small GNSS weapons like GBU-39s are unless against everything more armour than a truck.
I get that this was probably made so that the new SAMs aren’t made useless by GBU-39 spam, but they introduced the 2000lb JDAM/ERs in THE SAME UPDATE with a kill radius only slightly smaller than the inaccuracy.

If they want to keep this, they should at least reduce it to the realistic 5m so I can still use the GBU-39s in sim.

2 Likes

GBU-39s are now completely useless as the blast range is much less than the amount of deviation the game gives them. Pure luck now.

Out of curiosity, do the misses line up with the angle of approach and if yes do they always overshoot or under shoot?

If i remember correctly there was an issue previously with gps munitions that were guided via mission target selection and/or map point selection on some maps as the point was X meters in the air making the munitions always overshoot. Just a complete guess but it looks like that might be a possible cause here as well.

Either way, you can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)

A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)

Unguided weapons are incapable of countering current SPAA threats. It should also be noted that there are only a handful of guided munitions that cause problems in-game.

They both under and overshoot IIRC. Groups with an arrow are those with a low angle of approach in the direction of that arrow.

The SPI was just set in 3rd person, so maybe that issue with the map selection still exists seperately. I believe the target point is chosen in a cube now centered on the SPI with sides of 2x the error value, which is the “radius” of the cube (10m in this case giving a 20x20x20m cube). So they can target a point underground and thus undershoot as they collide with the ground trying to reach it, and overshoot when it’s targeting a point above the ground, inside the cube.

I am not sure if there’s anything to bug report, because it seems to work as intended. Just that the accuracy is not realistic.

image