Glory to the Great BVVD

If a game can utterly erode player patience with nothing more than the phrase “hackers run rampant,” then War Thunder undoubtedly stands as the most disgusting “performance art exhibition” in the contemporary gaming ecosystem—not defined by who’s playing, but by who’s playing with cheats, and who’s being systematically slaughtered by them.

BattlEye Anti-Cheat? Great. A name change, a new skin—so what? The watered-down ban system twitching like a life-support-dependent patient in intensive care, occasionally banning a few thousand accounts, mostly small fish or abandoned alt accounts already discarded by cheat vendors. And the real “hackers”? Sitting comfortably in high-tier matches, thermal vision and aimbot fused to their turrets, one-shotting your entire crew, then typing “Nice shot” in chat, laughing as you never even saw their silhouette. This isn’t warfare—it’s a one-sided execution!

Even more absurd? Some cheats survive for three years without being banned! WM hacks? Three years! 1,095 days! Longer than some games’ entire operational lifespans! Forums whisper about “whitelisted insiders”—if that’s paranoia, then explain this: if you can catch them, why does it take three years? Is your server too slow, or is your oversight just too lazy?

You failed to implement LittleBlue (EAC), you deployed a crippled version of BattlEye, and now you’re considering MachineHook’s mirror-blocking feature? If you don’t install it, it’s not because you can’t stop cheats—it’s because you don’t want to. Other games use memory behavior detection successfully—why are you here pushing “lightweight protection” so feeble that hackers laugh at it? Memory hacks, thermal vision, aimbot, missile lock-on—AA-20s dealing M9X-level destruction. That’s not gameplay—it’s bugs stacked on cheats, a system-sanctioned “legal kill.”

And the most tragic victims? The ordinary players. You grind 50 hours into a KV-2, finally feel confident, then get into a match, explode in three seconds, turret gone, crew wiped, never even saw the enemy. Report it? The system replies: “No abnormal behavior detected.” Hilarious. Just because the system doesn’t detect it, doesn’t mean it didn’t happen! You’re scanning code, but we’re losing our experience—and our dignity.

Air combat? Even more absurd. A missile from miles away instantly deals 39 damage, your plane disintegrates before you even maneuver. That’s not air combat—that’s “hack combat”! Aimbot-guided missiles, painted targeting reticles—no matter how agile you fly, to them, you’re just a moving red hitbox. This game isn’t about “skill determines victory” anymore—it’s about “whose cheat updates faster, wins.”

And the most ironic part? The developers’ attitude resembles an indifferent neighborhood committee officer: issue a statement, ban a batch of accounts, wait for the outrage to die down, then return to business as usual. Complain about the toxic environment? “Git gud.” Complain about hackers? “Feedback received, under review.” Under review for what? For three years? WM’s already retired, and you just banned it? Meanwhile, new cheats have already evolved—yet you’re still running last-gen antivirus to scan for malware!

War Thunder isn’t dying from lack of players—it’s losing its soul. The ones who remain? Either numb, considering cheating themselves, or just here to “test” the hacks. Poor marketing? Hidden HP bars? Steep learning curve? None of that matters. The core issue boils down to two words: cheaters. As long as hacks run unchecked, this game doesn’t deserve the words “competition,” “fairness,” or “comeback.”

Stop using “BattlEye upgrade” as a fig leaf. If you’re going to ban, ban until cheat sellers go bankrupt. If you’re going to investigate, go all the way—hardware bans, machine ID blacklists, permanent locks. Otherwise, don’t call it War Thunder—just rename it Hack Express. Because the fastest thing here was never the tanks—it’s the speed of bans. And the most accurate thing wasn’t ever the shells—it was always the hacker’s crosshair.

Players don’t ask for invincibility. We just ask for a fair fight. But now, even the right to be fairly defeated has been stripped from us—by the very system meant to protect it.

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I could stand with half as many cheaters as on Rust but with how unbalanced the game is, the cheaters aren’t even needing to do anything to make me want to kill due to the anger and frustration I get

You write like a person I used to play with… “if I die it must mean the enemy is cheating”.

I am not undermining that there are cheaters in War Thunder, after all this is a free-to-play PVP game but it seems like you let your emotions get the better of you when playing this game.

Cheating in top tier ARB is non existant. You cannot influence a missiles behavior unless it is SACLOS like the AA20 Nord and the like. And auto-aim in GRB only gonna give you that much when you mainly get rewarded for weakspot shots.

If you have clear examples of people cheating, I would be happy if you were to reply with a couple of server replays.

Are you implying that you have been looking for cheats and hacks for War Thunder yourself?

I was checking to see just a few things…

  • Yeap you’re a premium andy
  • you’ve never played low and mid tier games at all


I don’t think you’re allowed to have opinions…

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The thread itself has plenty of wrong things in it… where to start…

  • 3.11. Users are not allowed to discuss the possibilities and methods of causing damage or losses to the Games, Administration, Website Managers, and other Users, including cheat programs, “bot” automation programs, ways to modify the client of the Games, vulnerabilities in the client and server parts of the Games, offering advantages in gameplay, and any other circumventing methods prohibited, directly or indirectly, by Gaijin EULA. Furthermore, the User may not encourage other Users to stop playing the Games or to avoid purchasing any content from the Gaijin.Net Store in any form, including by making threats or enforcing them.

  • Cheaters and other infractions are dealt with every month on our side, there’s plenty of work being done.

  • I think everyone would be interested in how that happens to be, but I’m afraid there’s no actual explanation and it might be the usual “bad game” but multiplied to 10… Which led to this post. This post does more to one’s dignity than what you described.
  • This is straight cope, as per most of the rest of your post, notch or flare and maybe you’ll win the confrontation next time… maybe. There’s no “Insta-death” missiles being spammed every match as you make it sound like.
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