If it was an Early Block why does it have the GBU-15(Block 62 and later), AIM-9J(produced starting 1972, so at best could be carried without refit by Block 45 and later, refits required the use of the Areo-3A/A mounting rail, not the basic Aero-3/A rail so pends wiring changes for effectivity) and AGM-65(Block 46 and later) let alone access to the Sidewinder( prior to Block 44 used the AIM-4D), the ALR-46(V)1 (Block 46 and later) and Agile Eagle slats(incorporated into production with Block 50, refitted to some airframes ) among numerous other features that make it a Franken-plane, that doesn’t follow any specific configuration?
it doesn’t help either that the cockpit is borrowed from the F-4C and so frustrates further determination of the correct configuration that the plane should be modeled after and so assist with efforts for correct it, its not as if there isn’t a Gap for a counterpart Early / Late F-4E or F-4G to be added in the future.
There is no hard cutoff for All-Aspect missiles otherwise aircraft wouldn’t be running around with All Aspect missiles at lower BRs like the A-10A, Su-25, MiG-21 BiS and MiG-23ML, etc.
Where did i claim that? The point i was making, was that; if that Gaijin was at all consistent about ordnance as you claimed they have a number of revisions and adjustments to make that are outstanding.
They would still have the AIM-9F (of which the seeker isn’t modeled correctly in game), also its not as if there aren’t F-4s at 10.0 either just look at the F-4C it somehow makes it work, without countermeasures either.
That is partially the point though, there is enough uncertainty about the configuration of the prototype, and Gaijin Seems to favor implementing the Prototype as built, not in the in service configuration, but then went and added an as planned Yak-141, not as built so there is a discrepancy.
I wonder when they are adding an armed variant of the X(F)-29 / F-16 SWF to the game, its only fair, right?