Get the Scimitar Mk.2 in the Scimitar Strike Event!

You’ll need to wait for the actual vehicle devblog for the details. They just go over the vehicles very briefly in the event announcements.

You can make anything look dull and copy paste if you omit enough info lol

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I mean to say, there are examples which provide much information, like Arena or Six SHooter. But you’re right. Lets wait until the devblog before judging this guy too strict.

It’s got 235hp over the 180 of the TT scimmie

It’s got a LRF and gen three thermals

It’ll be a higher BR

Looks like 8.0 is the initial BR of it

and also a mass difference of several tonnes. Devs mentioned it like “new engine would counter the bigger mass”, so i doubt it would have better mobility. And skimitar`s mk1 mobility is already mid

On that i dont know yet, but it would be great if its true.

Should still have a lot more torque iirc, which should mean it will accelerate quite well, which is often more important than top speed in WT

And the Scimitar mk1 being a bit poor in mobility is because Gaijin.

Looks like it has LRF.

TBH the Thermals and LRF are the main things I wanted, APFSDS would have been nice though.

8.0 looks reasonable for what it is. Fits a nice lineup too.

Yeah. Im planning to just use it at 9.3 and maybe even 10.3, as a scout.

There is full collection of scimitar mods. Translated into the russian language.

Spoiler

Единая тема обсуждения наземной техники Великобритании (часть 2) - #8157 от пользователя Tim_TeaDrinker - Наземная техника - War Thunder — официальный форум

Except many thermal imagers testers.

you just showed a scimitar 1 hull twice. second image is a LEP scimitar 1 with the replacement sights

scimitar 2 is a different hull with the upgraded sights on the turret.

Scimitar 1
image
Scimitar 2
image

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Why 2 instead Mk.2?

Scimitar mark 2 is sometimes called CVRT 2. unsure if its an official thing or not though

2:27 he hovers over what I am guessing is thermal optic stuff?

Err, does that mean that if hit, the Scimitar wont be able to move the gun or fire?

It controls aim, fire, and NVD.

AFAIK the firing part isnt powered though, so IDK why that would be linked to the FCS and stopped.

I recall someone predicted this would happen, lol. Hopefully it gets fixed and they add an option to remove the slats.

You can’t remove the slat armour?

Doesnt look like it yet, but there is still time to make that argument

To be fair, all the pictures I can find of the scimitar Mk.2 have slat armour, so I would understand if you can’t remove it