In the past, the mk108’s stealth ammunition had a velocity of 568m/s, but now all of them are 500, so it is clear that the airframe performance and engine production capacity are already weaker than those of all countries’ aircraft, so why not make up for the disadvantage in ammunition strength?
After this major version update, the MK108’s tracer round chain originally had a 92g charge but was covertly reduced to 90g, and it frequently occurs that the wings cannot be broken when hitting the P51 fighter!
The damage of the MG151 also needs to be reasonably modified, and every time this cannon is used, it is often impossible to effectively cause damage to enemy aircraft, and the short window of the scissors cannot even break the enemy’s wings with a few shots!
Please pay attention
The game doesn’t (or rather, should not, gaijin makes exceptions for any rule) make artificial buffs or nerfs regarding hard historical backed statistics regarding the vehicles.
Also, the main issue with german cannons is that they are not using realshatter when everybody else is
I’ve been extremely wary of playing the 109’s ever since I hit a Yak-3U with 4 hits with 1/2 of 13mm’s and 20mm’s at the fuselage, it didn’t even crit him, nor rip him apart. He still managed to dogfight without any challenge. So yeah they need to be fixed at least. Worst 20mm’s ever.
The latest update broke a lot of things and cannons were (once again) one of them. But even before Mg151/20 was already underperforming. (Worse than any other 20mm)
On the ongoing report about the consistency of cannons overall, we’ve included a couple clips of Mg151 and Mk108’s which is being looked into and hopefully will be improved.
As a recent example, the Su-30 has KH38 …
Their investigation of real-life vehicles was no longer rigorous, and the MG151’s cannon tore through and destroyed the tail of a coalition bomber in a matter of seconds in reality
At the same time, the MK108 only needs one high-explosive bomb to make it impossible for the coalition aircraft to return
irl they didnt have mouse aim
i made numerous reports on MG151s completely ignored gaijin just hates german props
https://community.gaijin.net/issues/p/warthunder/i/fsQsRgkWZkcc
Because of personal grievances, they selectively revert, and that’s what they do
This doesn’t affect anything, in reality a skilled driver can do exactly where to shoot, just like you hit the target with aim and shoot at the range, if you want to mention the .50 in the United States, it’s really worse than the MG151, but you have a bullet rate of 1000, and the MG151 not only destroys close to .50 but also has a much slower bullet speed
It affects a lot. In real life they would get very few shots on target for how many they fired. In war thunder you are laser accurate at all times.
You have clearly never tried even just sim out in this game or you would not be here trying to tell me it isn’t a massive difference.
nobody said anything about this
So, to get back to the point, whether you are a DCS player or an elite in other VR air combat games, you said that I haven’t immersed myself in VR air combat games, but I can also say that you haven’t experienced the MG151 and MK108.
In your first reply, you mentioned that developers cannot buff an aircraft cannon based on poor player experience when its real performance is like this. However, the MG151 has been nerfed and does not match its real destructive power. After I countered your argument, you briefly stated: “They don’t have a mouse control mode to use.” I don’t understand the meaning of your statement. Are you trying to express that because the flight control system in the game is excellent, the fact that the MG151 is weaker than in reality is a representation of balance within the game? That also contradicts your own argument that developers cannot artificially balance and weaken vehicles based on historical data.
I don’t think the realshatter is the biggest problem of the cannon;
It’s the developer’s attitude to ignoring when Realshatter has been used in history, adding it for the sake of weakening
I seriously doubt any German aircraft cannons are under performing, there’s videos all over the place of German 20 and 30mm cannon hitting B17s and piercing through or just leaving a small hole in the wing, doing very little actual damage. In war thunder a 30mm for to the wings would leave it orange at the minimum, in real life it would often take an entire magazine for a 110 to down a B17 or Lancaster.
No, you can’t, that makes no sense.
No I said they can’t artificially change things. There is a difference. There has to be real historical reason for buffs/nerfs.
If you try to use real life “in real life it would 1 tap a bomber!” I’m also going to let you know irl they missed many shots before they landed one because they didn’t have mouse aim. We do, so our guns are far more deadly.
I don’t really think it matters. That is the problem, whether you accept it or not.
You clearly don’t play german planes. German ww2 cannons are awful in war thunder ever since realshatter got fixed and everything else became far better.
Regardless of being in realshatter or not, it’s underperforming.
So if the devs don’t wanna add it to the Realshatter mechanic, atleast buff it accordingly using the old hitpower code.
Realshatter still has a lot of consistency issues that could easily be improved. The guns create too little fragments and sometimes that value is 0. Due to the main countportion value that generates fragments being 0.3 - which is 70% less fragments than pre-realshatter.
All cannons in the game have the same frag coefficient as well, so there are hardly any advantages on having a higher caliber weapons or more TNT equivalent since these do not seem to dictate damage in any way.
Ideally 20mms could have a countportion value of ~0.5 while 30mm’s and higher could have ~0.75 - 1.0.
I have no clue how we could get this addressed to the devs since they do not accept datamine information.
yeah they are not underperforming, they are barely usable
ironically enough, an AP shell got him
careful taps turn into angry hosing
hahaha, i got REALLY frustrated by the end of it all (i was fighting THREE fighters btw)
Maybe ping one of the Forum mods and see if they can push it to the devs again?
I remember seeing being done in other threads.
They closed his other reports on that and linked my report saying that the issue is known/duplicate.
I also made a Russian report in order to try n have a better communication w them but they also closed and linked my own previous report saying that it’s known. The thing is we don’t get updates on this, 0 communication, that makes things harder for both parties
Ideally it would be perfect if the person bugreporting could have a direct communication channel with the dev once the issue is acknowledged/accepted would save both a lot of time since they can test things out together and communicate.
At the moment me and a friend are continuously reporting issues about guns on this thread:
https://community.gaijin.net/issues/p/warthunder/i/yNSVIDHLOnwd
There are many clips, showing many different guns, including the German ones ofc, but we truly hope that the text is also being read / forwarded, cuz there’s a lot of useful info and solutions for not only the German guns problems, but to improve the consistency of all guns significantly.