German aa missile carriers from ww2

Why not to add new german low tier planes, that could carry Ruhrstahl X-4 AAM? There were Ju88 and Fw190 series that got tested with this equipment in ww2, i think if at least ju88 variant could get added it will be an interesting interceptor of bombers. USA also had created some of the AAMs in ww2, could be great to them too.

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no,… performances of such WWII systems are useless.

Germany tried to developped many Air-Air / Surface-Air missile, but nearly none were used in combat.
Hs298 or X-4 have very low performances

USA tried but never finished such missile before the end of WWII, with only Gliding Bomb (GP and anti-ship type) being succesfully deployed in combat.

JB-3 Tiamat (MCTV) and KA2N Gorgon IIA (SARH) both proved to be ineffecient through testing, and would still require a radar technology heavily lacking, and aircraft that would use such missiles would have required heavy modifications.

now, Air-Air wise : no other countries tried to do it.

the only last thing that could be interesting, is English 1st SAM missile named “Stooge” produced by Fairey aviation,… but it never seen service aswell.


i would only agree to it, if there is chance for players using X-4 to get the Cable in their propeller after explosion of missile, in the case of people going into the cable modelization → effectively damaging the propeller and making the cabled aircraft to start gliding.

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Bring in the Artemis or Air Spaniel (Based off of the RP-3, it would have barely any range)

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A dainty 0.2 mm (0.0078 inch) cable trailing a projectile fired from the outer wings in a downward trajectory is somehow going to overcome gravity & the wind field from the propeller blast to damage a solid, +2,000 rpm rotating mass powered by more than 1,000 HP…?

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what sorcery is this?
image
was the missile sentient?

“Dogge” was an acoustic targeting device - following the source of the engine sound.

Actually amazing stuff…

Edit:

the pilot had the X-4 so far that illuminated points and target coincided, then the acoustic homing device “Great Dane” determines the trajectory in the correct the last part of the trajectory and the defensive movements of the opponent the acoustic target indicator fuse “Meise” then, stimulated by the engine noise of the target, ignited at 7 meters Removal of the 20 kg explosive charge

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damn. i thought only the fuse was acoustically triggered.

So what you mean to tell me is that the best counter to this is simply turning your engine off ?

Sounds funny , all these early missiles might be interesting to see in an event.

This would assume that allied intelligence would be aware of that 😉

I mean even if they did a great job with decoding Enigma - it took them ages to get the info about “Schräge Musik”…

Edit:

If you google for actual cruising speeds of 8th of 15th AF bomber formations you might see that they are way slower than possible in the game. So turning off the engines would require a dive otherwise the bomber stalls extremely fast. Assuming that an entire combat box would have to do this at the same time it seems likely that the USAAF would have accepted single bomber losses in order to protect the other ships in the formation.

So even in case they would be aware of homing and targeting devices based on sound this does not mean that they would inform bomber crews about it.

I would not focus too much on missiles - from a technical perspective the SG 113 and SG 116 are imho way more fascinating.

So a recoilless 75 mm rifle vs ground targets (SG 113) and a 30 mm vs air and ground targets (SG 116) triggered automatically by a Fluxgate magnetometer (not Flux capacitor like in Back to the Future😉) just by flying over (tanks and aircraft) or flying under (obviously just aircraft) in a 190 or Hs 129 seems way more exiting for Ground RB players.

At least the 75mm version showed in tests a hit probability of 50%…

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It has just a slight downside… you need to fly some 16 m above the target for it to trigger iirc.

If the translator works correct way lower: 2,0 - 3,2 meters (SG 113)…

Three Henschel Hs 129 (Wnr. 0249, 0016 and 140499) were tested as further test vehicles. They were equipped with a weapon system running vertically through the fuselage with six bundled launch tubes, which was aerodynamically clad on the top and bottom of the fuselage, and an electrostatic sensor. The test flights began at the end of 1944. The actual weapons testing was carried out at the Hermann Göring Aviation Research Institute in Braunschweig-Völkenrode from January 1945. It turned out that the range of the sensor was too short. If the target was successfully engaged, the aircraft would have to fly over the tank at a distance of only 2.0 to 3.2 meters, which greatly increased the risk of being hit and crashed by flying debris. The tests with the magnetic sensors installed in the two Fw 190s also produced similar results. The tests were therefore discontinued in March 1945 in favor of the Panzerblitz anti-tank missile.

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Tbf, turning an engine off mid-flight has a very real chance you’re not turning it back on. Or rather, it suffering critical failure during the process of being “re-started” if such is even possible. Plane engines be they piston or turbine take much more effort to start up/turn off than the game represents.

*Restarting the engine is not impossible, but flying conditions that enable safe engine restart in a combat situation is not gonna be friendly to life and limb.

Spaniel is a SAM based of RP-3 - 2 variants tested:
the photoelectric one would be operationnal while Day time (no night time)
the Beam riding one would be operationnal in both day and night time

the SAM maximum altitude range might be as close as 1.5km (about 2km horizontaly)

Then comes Artemis systems :
Photoelectric variant was quickly tested and showed great innacuracies in such it was never used in combat operation because of that.

then comes the radio commanded one (basically MCLOS commands - but using the AI MarkIV radar used on Beaufighters (heavy fighter) and Blenheim (bomber) to guide the missile)
This would work in concert with new display systems for the AI Mk. IV radar that would allow the radar operator in the aircraft to see both the missile and the target on a single display, and then use a joystick
but there is a enormous limited operationnal range.
you need to fire the rocket from 1.8km behind the target, it reaches 2.7km of flight distance.
the first 2 seconds of flight are not guided, the flight time is 6 seconds

In warthunder:
using such missile would be possilbe only against Bomber (as intended IRL), as they fly slower than other aircrafts.

even if we could use the missile from a distance as close as 1.3km, the guidance be unlocked after 2 seconds, the guidance time would be very limited

but you have to consider to you’ll have to manually guide it with 4 keybinds + maneuver your own aircraft → extremly inefficient if you ever tried to used missiles like AA.20 and maneuver them (unlike everyone using such missiles for head-on kill).

the Fuze system installed on the RP-3 rocket needs it to be as close as possible to ennemy aircraft (about 5m), and also, the HE charge (5.5kg maximum) is quite limited which is completely different from the AA.20, having a great promity fuze distance (15m), and an heavy HE Charge (23kg).

The overall amount of limitations makes the Artemis a useless missile for in-game purposes.

what if you shoot the missile while flying downward?

gravity yes, but you’re propelled, unlike the cable.

so there is still a “chance” to hit the cable.

Remind yourself that in warthunder, people don’t use payload/weaponary requirements and procedures.