Flakpanzer can easily kill IS-3, IS-4, and IS-6 because they all have the same weaknesses around the driver port. Given the sustained rate of fire of the 341, eventually you’ll find that weak spot. Out of all those IS series tanks, I find the IS-2 to be the hardest to nuke, funnily enough. IS-3 is by far the easiest.
Heres another IS-6 kill for you from multiple views:
(turn quality up if YouTube tries playing at potato resolution)
Nope. A tanks armour is not universal. Flakpanzer 341 is the best tank at that BR (better than T-29, better than IS-4, better than your silly Somuas) because it can fire virtually unlimited 80mm+ APHE nukes that will find their way into any part of your tank that doesn’t live up to the vehicles statcard. Drivers ports, cupolas, machine gun ports, view ports. Things that wouldn’t be spammed at IRL but can be in WT.
T-95’s cupola is a prime example:
In fact, that first T-95 survived way more than normal. Usually the whole thing implodes in a few seconds.
Cool? Never said bugs don’t exist. That has nothing to do with the IS-6 having weakspots on its frontal armour that can be exploited in the unrealistic scenarios that occur in War Thunder.
Well, it WAS. If its bug, its either fixed fast or doesnt happen regularly. Gaijin did make that mechanic that way and believes its okay. If thy didnt, thy wouldnt keep it that way for at the very least a year now
LoL, keep believing that this game has absolutely no bugs that haven’t been fixed for years. Many of them are already so old that everyone has gotten used to them and doesn’t notice them.
No, i wont believe in that. I will believe in what i saw, and i saw them fixing the critical HE bug when they first introduced that mechanic in a day, and some other bugs of that mechanic in a month. So if that keeps happening after a year that only means they believe it works as intended.
Let them think what they want, but the trashbin is still full of bugs of any kind and color while they spend more and more time and powder on top of new ways of monetization.
That’s exactly what you describe.
Recently I have killed a tank by shooting its side angled at like 5 degrees. The shell did not pen the sponson bottom, it just magically went through.
WT code is faulty, and when you hit 10 shots per match, it kinda works OK, as the error rate is not high.
If you fire 400, there’s a good chance 1 or 2 will behave super weirdly.
This change would help, but the game needs also fragments that richochet. At least the big ones. Instead they happily go in a straight line and that’s it. A 200g piece of high hardness steel will not just “stop” because it steel turret interior, and 7.5cm shell with 30g TNT bursting charge will produce BIG fragments going in a fairly narrow cone. But these big fragments will ricochet and possibly break into more fragments too.
So a cupola shot vs Foch shouldn’t kill the entire crew. But sure as hell it should create issues inside the vehicle.
And I wouldn’t be concerned with this if these scammers didn’t take so much money for virtual vehicles that they make useless soon with their own hands in order to sell new ones.
The IS-6 definitely followed the usual cycle. It was stupidly OP and undertiered when it debuted, it was a serious problem to face when it was 7.3, now at 7.7 it’s a situational downtier monster. But it’s also much rarer to encounter, precisely because it is less effective than it used to be. In a way this ends up benefiting it because so many inexperienced German players just don’t know where its frontal weak spot is. It’s not like it’s a hard spot to shoot.
But anyway, digression aside. You are exaggerating. The community did this to themselves with the APHE testing vote. If APHE wasn’t busted, the Coelian wouldn’t be anywhere near so lethal, even accounting for volumetric bugs. The rest of the problem is down to the fact that weapons in WT are uncannily accurate and we can pixel hunt in a way that would be laughably impossible in real life, but good luck changing that without getting a community uproar.
How many people consistently play ground sim? And that’s only a little more complicated in terms of precisely aiming the gun. Or not more difficult at all if you’re shooting through binoculars. People like fast shooter gameplay and that’s at the root of everything you see in GRB today, smaller maps, uncanny accuracy, directional hit markers, APHE nukes, and also autocannon spam.
For all of that, the IS-6 is still excellent. The Coelian being only restricted to veterans means you won’t see it spammed en masse now that it’s no longer FOTM. In a downtier you can still clap German and American teams that don’t recognise your silhouette and don’t know what your weak spot is. You have a super workable combo of armour, firepower and mobility. You’ll be alright.
He’s definitely not a monster on 7.7 since he plays 95% of the games against full 8.0 - 8.7 where half of the shells are cumulative by default.
In terms of armor, even the King Tiger brings much nicer and smoother experience.
Also, It would also be helpful to determine the logic that scammers follow when removing some tanks from the branch leaving them out of balance, while other tanks are simply gradually nerfed.
“Downtier monster” means that you spawn it when you get a 7.7 or 8.0 match.
Of course these are in the minority. Max 4 players per team can be at the top BR, that means we are all uptiered 75% of the time (can be a bit more or a bit less depending on various factors) and we are all downtiered 25% of the time.
This is what the lineup system is for. It’s like a toolbox. The IS-6 is your downtier hammer. If you’re uptiered, you have other options. That area of the Soviet tree is insanely stacked.
I love the Tiger IIs to bits and I’ll always defend the fact that they are excellent in game. But they definitely don’t have a better protection layout than the IS-6. And the protection they do get, which is still good, they sacrifice more mobility for.
I don’t understand what you mean by this.
They’re a company selling a product. I’m not sure what’s strange about that. There is a Soviet tech tree heavy at the same BR, the IS4-M, so I don’t see the issue with the IS-6 at the moment. It was definitely an issue when it was busted. Now it gives you lineup depth and an additional option if you want to pay, otherwise you can get a somewhat similar experience with the tech tree option. That’s what all premiums should be, in an ideal world.
Let me pay your attention that just one tank here costs as much as two copies of an actual AAA title in average. For the money I already paid them personally, I expect a game without minor bugs/glitches and honest experience for paid vehicles atleast.
That may be true for the top tier options. The IS-6 costs 45 euro full price (and since the timing of 50% sales is very publicly known and has been unchanging for years, you can easily get it for half that price). What triple A games could you get for either price, let alone two of them?
In exchange for this price, you’re getting:
7 days of premium account (which I assume you have received)
1000 GE (which I assume you have received)
A rank V heavy tank that performs similarly to its tech tree equivalent(s) but brings with it the additional premium bonuses to SL and RP gains (which I assume are active for you).
Indeed, the store describes the IS-6 as “Equipped with a 122 mm D-30T cannon, the IS-6 can fire devastating APHE and HE rounds, similar to those found on the standard IS series of tanks, but with a notably faster reload. It also features impressive all-around armor with its hull front being almost entirely immune to the majority AP and APHE shells. The side armor is strong too, allowing for a lot of angling potential.”
Let’s go check Statshark to see if it really does perform in relation to its closest TT relative, the IS4-M. If we look at February 2026, this is what we see:
Look at that. Similar but better win rates. Similar but better kills per spawn and kills per death. Three times the earned SL per match. More than double the earned RP per match.
I dare say this is a perfectly honest experience.
As for
An autocannon killing you is neither a bug nor a glitch. It’s a result of the uncanny precision of guns in WT (a feature the community clearly likes) combined with the nonsensical post-penetration damage of APHE, which the community voted to keep.
Entirely immune to all excepting flak 83mm. Pure misrepresentation.
Just a difference on researchable modules.
Look, this vehicle is not OK for me, it’s become bad in fact. Above I provided evidence of why this is so. It doesn’t act like an heavy assault tank, suffering from everything. Many people say that it’s suffocating now and they doesn’t use it. It’s bad now and worse than when I paid for it. I see it as a scam. And this situation repeats itself as something ordinary, as you yourself noted before. People should think twice before buying anything from them, this is what I am confident of.