General playtest of air-to-air missiles with ARH Seekers (FOX-3)

don’t bother, I already tried to suggest similar thing, it never past moderation.

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R-77-1 have are a lot of differences between R-77

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Because the f16 can technically carry the aim120 on all of its missile pylons." On the F-16, AIM-120 AMRAAMs can be loaded on stations 1 and 9 (1 missile each, wingtip), 2 & 8 (1 missile each) and 3 & 7 (1 missile each).F16 aim120 loadout

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That’s not what he asked about I think. He probably meant that with x4 AIM-120A + x2 AIM-9M loadout Sidewinders are the ones being wingtip mounted unlike IRL where AMRAAMs are almost always on the tips.

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I think a very nice side effect of ARH missiles will be that, with players carrying these and firing some early in the game, people are gonna be bringing less high-performance IR missiles like the R-73 and Aim 9M to the furball. Hopefully the meta doesn’t devolve into skimming the ground to dodge missiles constantly, my missiles have performed pretty well at low altitude, and terrain hugging is why you carry a few IR missiles anyway.

Ah like limit each airfield to only 8 spawns on a team of 16 so it evenly splits players on the team?

That could help alot on the EC maps.

Prolly won’t make any difference on maps like City though.

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let’s just have EC maps after 11.7

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Yep, player count needs to be scaled according to rank.
Rank I-III => 32v32
Rank IV => 24v24
Rank V => 16v16
Rank VI => 12v12
Rank VII => 10v10
Rank VIII => 8v8
Future rank IX => 4v4

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32 v 32 may be a bit much. I think my PC may explode.

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China has literally had op vehicles before, stop huffing on copium

Yeah the real issue isn’t really small maps (though it is a part, I will admit), it’s the fact that the objectives are useless because why go for bombing targets (other than rp) when you can just kill other players to win
so people will immediately go to the front/middle of the map to get kills and then die and leave

also, I’ve seen people complain about low altitude fighters, but I think people should be easy targets when at high alt, because the amount of damage you can do with your missiles far surpasses being low to the ground. maybe we should encourage players to go low as well to support the climbers by defending them from other low alt roamers, like actual air combat?

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Or ya know, just give everything air spawns below 7.0 instead of imploding everyone’s pc with 32v32
¯_(ツ)_/¯

it’s placeholder for now, the perfomance isn’t final, but i do hope the MLU also receive AIM-120 together with PL-12 on J-8F since only the J-8 would be underwhelming to say at least since keeping it on 11.7 with PL-12 would be unbalanced, the best route i could see if gaijin still wants to keep only the J-8F with ARH for now is giving it also the PL-8B that would have irccm before moving it up on BR

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None seem to impact much outside of the transonic region

How to fix Air RB 10.0+ for dummies:
Reduce player count to 8 v 8
Use EC maps, and spread bases, targets, etc across the horizontal axis (Do not bunch them up in one area or you just make one giant furball - bad!)
Create a new kind of base which when destroyed, impacts the other teams ticket count drastically. These can only be seen by bombers, not fighters, strike aircraft etc and can only be destroyed by bombers. (Suddenly strategic bombers are usable :v)
Normal bases remain for strike planes to farm with
The biggest part: Create 3 spawn locations to choose from. Left, middle or right (like in EC) to avoid giant Team v Team furballs.

???
Profit.

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I feel like we need another dev server with not only Fox-3, but also with the ground returns disabled.

There are key problems with testing Fox 3s at the moment, in that due to ground returns they remain extremely easy to defeat, and most players stick to tree level to be immune to these missiles.

Another problem are the maps, they are relatively small and don’t allow for an initial engagement at high altitude with high speed. This is also overlooked.

The high player count is a really good thing, if only player spawns would be spread out instead of a single airfield, with objectives only in the middle of the map.

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The notion of placeholders is outdated. In the past, there used to be second or even third tests on the testing server, so some people thought that the first test didn’t need to pay attention to whether the data was correct or not. But now Gaijin has been consistently cutting corners, or one could say they lack manpower. Anyway, the test server will be shut down after the first test, and immature content is directly implemented into the live server. Therefore, we must take the data on the test server seriously. Additionally, I agree with your perspective on the F-16 MLU and J-8F.

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Still think 8v8 is a little low for proper sized maps and good spawns

Well 16v16 matchamkings can be keapt but maps need to change, numerous spawn would really be an upgrade and change many things atm + what gaijin would need to do is just to add the EC maps used in sim to the RB pool and give them a high chance to appear/restrict actual big maps with 1 spawn to like 10.7-12.7. And put planes with ARH missiles in 13.0 and the Sim EC maps that have been RBfied in 13.0+ BR. Would also help planes with ARH not mixing with no ARH planes.

I think air spawns spread out for initial start more than one airfield for what i think air needs is respawns to give air rb a frontline so teams dont disappear in 5 min and you are by yourself aswell as slightly bigger maps would easily make 16 v 16 honestly fun and could provide more play styles in air