Im not saying i agree with what there doing im just playing devils advocate
I think MiG_23M made an educated guess a couple months back of 25-30% extra range due to lofting (going off of the R-27ER’s lofting versus non-lofting numbers), so 100-104km is still reasonable. The drag reduction of the R-77-1 seems to only really effect the transonic region as well, so at its actual speeds it won’t matter much.
I mean true, but within 16km the launch aircraft doesn’t need to (and shouldn’t) use its own radar, and at ranges of 16-50km the missile will still likely be able to detect the target without changing direction at all (but of course all of these missiles take inertia into account). At >50km the launch aircraft will need to guide it like a SARH until that 16km active seeker range, but again you don’t need to be guiding it at all times due to datalink and the like.
This is true, (imo) people need to treat these missiles (or anything with potentially classified or just unknown information) as fictional representations only backed up by publicly available sources. Do I think the AIM-120A/B is actually worse than the R-77 irl (factoring all of the maintenance, probability of kill, or just information that no one outside of the US Department of Defense has)? Of course not. But going off of publicly available information it is immensely outclassed.
Yes I completely agree. Just one more thing THAT THEY NEED TO IMPLEMENT is missile failure. It would help balance things so much. I remember there was a bug whe missile just went haywire which is something that happens in real life especially with early SARH and ARH missiles. Maybe only in simulator battles but it would help balance a little
RNG factor for missiles? Sounds horrible.
you would say “smoke in the air”, since you don’t know which type of missile it is
Why only that?,… at your point of willing things,… let’s add failure probability of every systems on board,… → would be fun to Explode in Me-163B on the runway,…
Would be fun to have hydraulical and Engine failure on F-14B after a Maverick maneuver that everyone like to do,…
Would be fun to have your wingsweep losing power on 1 wing, because it fails on one side → and so you have dissimetric wings,…
If you can’t see that i was joking until now, then you’re too much looking for trouble.
→ the game is a game and the 100% non-failure system is a choice that have been made (outside of taken damage off-course)
It will not change because this is still a game, and not a Simulator as is DCS world.
If want to see failures probability → go in DCS.
We need more spreaded teams,…
Current maps aren’t fully used → let’s change maps with 2 main airfields per team in every corners and force peoples to spawn 50/50 on both of the airfields
Add secondary in the middle of that, slightly FOB.
And have Ground targets and Bases all over the place,… instead of regrouped ones…
Let’s create the need for the space that current community is unable to take by themselves, as they’re rushing mid-map full burners on,…
(Btw most of you guys are wrong using full burneres all the time → a cruising jet even today doesn’t need to use full burners)
Why USSR missiles are always better than USA ones? Russia already has the best missiles in the game for both IR and SARH. And now long awaited AMRAAMS is the second worst on one the list while ruski being again one of the best amongst them. If that’s not a bias, I don’t know what is.
wouldn’t say IR
They are all work in progress none of them are right
You can’t dodge R73, R27T, R27ET at close range (1 to 2 km), but you can dodge 9M’s.
Here’s a video showing how to dodge them: https://youtu.be/QfDbcydqK8o?si=REQSE7R1mlYnevLZ
EDIT: also did you know that USA fighter planes (Airforce, Navy) get’s it’s first all aspect IR missile right at rank 8, BR 12.0 while you have the Mig21bis at 11.0 with all aspect 30G missiles.
That doesn’t disprove my other points on russia always having best missiles while usa always coming behind and also they’ve already put their intensions there, making the amraams way worst.
how about no
R73 can be counted by just pre flaring that is how you prevent a getting killed from 1km
Aim 9M is very good
EC maps did not solve the issue
The fight still happens in the center of map, much like with standard smaller size maps
In the end with EC maps, we just got more flight time to the fight. Nothing was fixed really, the fight didn’t “spread out”
I didn’t said AIM 9M is bad, just that R73 is better! What you say literally applies for all IR missiles except that you can’t keep track of enemies and you have limited flares. That’s not a valid point since it applies to literally all missiles.
EDIT: Another major L for AIM 9M is that you can’t even fire your missile if there’s flares in front of you because the missile has it’s seeker disabled when there are flares in sight.
@Stona_WT @Smin1080p People will be flying high, playing energy and throwing around Fox 3’s now in dev server realistically, but once they release and things calm down players are just going to go back to the low-flying meta due to the excessive multi-pathing in the game. Making Fox 3’s just as negligible as Fox 1’s currently.
Can we please reduce/nerf multi-pathing so that the BVR fighters like the F15 and Su27 can actually excel at BVR? An F15 should not be completely helpless against a Gripen bum-rushing them at 10 meters altitude forcing a merge. I think this is a major reason why light-fighters/dog-fighters are so disruptive in the current meta.
The light fighters will still excel at dogfighting, but then the BVR fighters wouldn’t have their entire advantage taken away by someone literally flying in a straight line towards them at low altitude, it’s not even skilful.
Because airfields are in the middle of map, and only one per team,… → re-read what i’ve said → likely to have 2 8v8 on eachside with remainning guys coming on the other side of the map.
And it still wouldn’t help
The fight would still be in the center of map
certainly not,… woul you have 8 people on your side aiming for you? i don’t think so,…
community is rather straight forward (not to say it otherwise) they will rush on the closest group
This is because the enemy’s position can be predicted to some extent from the respawn point and the combat airspace is limited. Have you ever played SB? There are multiple respawn points and sporadic combat.