Yes, I saw the Magic 2 bug report the week it was put up on the bug report site.
Doesn’t change any of what I said.
LOL US get only AIM-120A the oldest fox3 among the other
i do believe we need to limit nations aircraft to what that nation actually has purchased otherwise we will end up with r73 on the german mig 21 because the soviets tested it 1 time
I’m not as knowledgeable on missiles as some but they are seemingly adding the MICA EM, which is similar to the AAM-4A?
Also Gaijin please start adding 2 airfields to Air RB. Having each team originate from one point on the map makes everything predictable and stale.
Oh, yes its name is AIM-120A, but the performance in the dev server is definite not like a 120A, it’s more like a placeholder.
- It needs some corrections or to be a switch in the settings. Overall great change because it’s an actual IRL thing.
But the rest of your points are just terribly wrong
To be honest I think you’re the only person I’ve ever seen complain about the Magic 2’s. Literally everyone else considered them to among the best IR missiles in game.
Experience is one thing but schizo takes are the other. We must be playing a different game if you think that Magic 2 is worse than AIM-9L. Literally the only thing AIM-9L does better than Magic 2 is range.
Really? AAM-4A is equivalent to AIM-120B/C?
and fuze delay
Forgot this was still a thing tbh. Kinda never affected my gameplay
Apparently you can enable sensor view while actually playing a match using the key you bind in the “Spectator Camera” menu. I’m assuming this is not intended? It’s really cool though.
If Gaijin is to keep 16 vs 16, this would be the only way to make it work. Make top tier larger maps only, add multiple 1st spawn airfields, and spread the AI targets and objectives across the front line.
However, this is probably more effort for the developers than just reducing team sizes on the current maps at top tier.
There’s multiple ways to skin a cat per se.
While Bel is being over-dramatic about it, Magic 2s would not be my missile of choice due to its limited range compared to the others. It often puts you in far greater danger.
that might actually be intended, at least i hope so.
many modern radars have ground mapping, HMD sensor overlay and multi target tracking data so it wouldn’t be weird to have that function in game! :)
looks really cool! :D
I played the event for a bit. Considering if Gaijin still want to stick with 16v16, I would highly advise against giving modern ARH missiles due to tendency for many matches to be onesided and dictated by the team having more ARH users.
However I think we can still have a limited implementation of ARH this update no matter what, specifically in the case of J-8F - This is a huge help to this currently highly uncompetitive aircraft, and gives a hindsight to what fighting/defending a ARH missile will be like in the future.
well if dev changes go live Magic 2 will be my 2nd choice between IR missiles with AAM-3 being 1st
Dev change is ridiculous, the only chnage is that it starts steering 0.2 faster than previously.
Not this is wrong though, but it’s pretty much not useful, apart when being in 0.6-0.8km range of an ennemy (in rear-aspect)
R-73 or 9M are currently far more dangereous overall than Magimp-2.
excuse me? Dev Magic 2 pulls like crazy, maybe even better than R-73.
You are extremely biased and filled with cope lmao
is their a way to test that