General playtest of air-to-air missiles with ARH Seekers (FOX-3)

Really? AAM-4A is equivalent to AIM-120B/C?

and fuze delay

Forgot this was still a thing tbh. Kinda never affected my gameplay

Apparently you can enable sensor view while actually playing a match using the key you bind in the “Spectator Camera” menu. I’m assuming this is not intended? It’s really cool though.

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If Gaijin is to keep 16 vs 16, this would be the only way to make it work. Make top tier larger maps only, add multiple 1st spawn airfields, and spread the AI targets and objectives across the front line.

However, this is probably more effort for the developers than just reducing team sizes on the current maps at top tier.

There’s multiple ways to skin a cat per se.

While Bel is being over-dramatic about it, Magic 2s would not be my missile of choice due to its limited range compared to the others. It often puts you in far greater danger.

that might actually be intended, at least i hope so.
many modern radars have ground mapping, HMD sensor overlay and multi target tracking data so it wouldn’t be weird to have that function in game! :)

looks really cool! :D

I played the event for a bit. Considering if Gaijin still want to stick with 16v16, I would highly advise against giving modern ARH missiles due to tendency for many matches to be onesided and dictated by the team having more ARH users.

However I think we can still have a limited implementation of ARH this update no matter what, specifically in the case of J-8F - This is a huge help to this currently highly uncompetitive aircraft, and gives a hindsight to what fighting/defending a ARH missile will be like in the future.

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well if dev changes go live Magic 2 will be my 2nd choice between IR missiles with AAM-3 being 1st

Dev change is ridiculous, the only chnage is that it starts steering 0.2 faster than previously.

Not this is wrong though, but it’s pretty much not useful, apart when being in 0.6-0.8km range of an ennemy (in rear-aspect)

R-73 or 9M are currently far more dangereous overall than Magimp-2.

excuse me? Dev Magic 2 pulls like crazy, maybe even better than R-73.

You are extremely biased and filled with cope lmao

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is their a way to test that

Just go into a match with anything that carrier Magic 2. On dev obviously

If we were to rank them, I would put it AAM3 and AIM-9M ahead of the Magic just due to range. I don’t know how I feel about the R-73 yet but there’s a chance I’d put that as the worst short range IRCCM missile. Still need to use the SMT or Su-27 to know for sure.

It’s almost going to be the same here with MICAs if what I saw an explanation of all the current tested missiles are to be believed; shorter ranged but highly capable.

You are right dev Magic 2 can legit make 180° turns now tho not as impressive 180° turn than R73 but that’s still amazing.

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Lol some guys testing MICA hard atm. Missile legit able to do 200°+ turn to catch a plane.

Well anyway if i had to give feedback for the MICA atm from opinions i could gather + mine : The missile in itself is modeled very well and works very fine with all due features, the only major problem spotted for now is it’s instability making it risking flatspining when pulling hard at long ranges and some seeker problems that make it act weird in some scenarios. Otherwise the missile need no changes so far.

still does the thug shaker at times and loses control

Major problem tho is as mentionned already the team size and map configuration. In order to make matchmakings still enjoyable in the Future of WarThunder i can only see three options :

  1. Definitely changing how matchmaking is made and abandond completely 16v16 and go back to 8v8 to 12v12 matches on big maps for top tier and small maps on lower tiers
  2. Changing matchmaking above a certain BR so that matches are 8v8 or 12v12 on big maps with multiple airfileds to spawn on like sim
  3. Creating two different Playlists :
    One where you 16v16 on normal/actual maps for people that may enjoy that
    The other in 8v8 or 12v12 on Big maps only in an EC type of match with several Airfields to spawn on to spread players across the map.
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Currently being reported, it is due to its current instability + some seeker problems apparently.

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