General Japanese & Thai Ground Forces Discussion HQ

well they spall generator now, so side shot is most definitely broke horizontal AND 1 shotted the 2 turret crew

So about the missile of the BTR-3E1 it seems that it will no longer drop after launch like they showed on the stream which is accurate to the real missile and also will make this vehicle quite deadly because it now can hit with its missile even at point blank.




I think the BTR-3E1 is potential for a really fun vehicle, at least if play as a ATGM carrier, the actual ATGM carrier variant might obviously be even better.

A few pictures of Type 61 in HD <3



Now we can have both Type 61 equally beautiful !

The Ho-Ni family is completed !

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Nice screenshots!

Can you move the missile launcher on the BTR independently?

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Still can’t believe they intentionally skipped the Ho-Ni II’s APHE. I’m excited for the tank and all but I really don’t think I’ll get the same enjoyment out of it with HE or HEAT.

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man that sucks

Wait, I thought they changed the turret basket hitboxes to only be the turret ring and the floor? So now for Type 10 the walls not only take out the turret rotation but also make the crew less protected?

Is Type 90 at least more reasonable?

Type 90
the big beam like this generate spall, but other smaller one does not. i think.

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Collision for the basket in the Abrams

Spoiler

image

For the Type 10

Spoiler

image

Type 90

Spoiler

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That seems like excessive spall for a beam like that, but at least Type 90 doesn’t have the walls. Still I don’t think these should create spall at all, considering they don’t on the Leopard 2 and Abrams either.

If it was up to me then baskets wouldn’t be a module anyways, only components that are actually part of the turret drive, but Gaijin washed down “detailed modules” to mean artificial nerfs in general so I don’t think they’ll push it back to a realistic level no matter what.


What even is the thought behind having two separate sets of batteries (plus a motor in the front) as part of one module that takes out stabilization, radar and through the FCS also any gun traverse, firing LWS and more, just for one of these batteries being hit?

This isn’t enjoyable for gameplay, it isn’t realistic either, so what is it? Why not create more complex modules?
Batteries that store power when the engines are off and reduce capacity once one is destroyed, individual power generation for the engine and the generator, etc. Doesn’t need to be too complicated, I don’t expect Gaijin to figure out the real world power consumption and battery capacity for every vehicle, at that point they can take values that work for gameplay purposes, but it’s now at a point where modules feel less like an arbitrary nerf and more like they each contribute to the function of the vehicle in their own way, and losing them more intuitively takes out only the component that was actually hit.

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Are there any bug reports made regarding the turret basket damage models including de structural parts or about the spall?

The walls of the turret basket too???
funny-girl-choking-herself

Screenshot_2026-03-04-23-43-47-999_com.discord-edit
I hope this is what I think it is.

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Took a look at updated dev server and noticed that they did slightly changed both 105mm shells.

Especially the Type 3 HEAT that had been corrected to 120mm pen from 105mm.

The HE round also went up to 30mm from 29mm pen which is on par with the Chi-Ha short so you should be able to pen more stuff from the top if not the front while grinding for the HEAT shell.

I hope the gun depression is just a place holder because it supposed to reach -15 (-17 claimed in the devblog) but currently it only does -10 degree.

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What do you think it is? I have no clue



https://x.com/PANZER_argonaut/status/2028228790271582500?s=20

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i was hoping it would mean the type 10 and etc. would have faster acceleration at lower gear, and faster top speed. but nah, it was the same on dev and live server, 18 sec to 70km/h. live server idle at 600 rpm, dev idle at 800rpm, 3 sec to 30km/h, 5 sec to 40km/h, and 8 sec to 50km/h.

sadge…

edited


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well at least they are going to fix the turn>stopping annoyance for the next updates

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can you post video footage?

hmmmmmm i want to believe, looks promising

Hmm maybe it’s due to this small change a day ago

I could be wrong but it also looks like initial acceleration is a tiny bit faster

8cd61f5dc66c34b3b785ed5fa636892a5d7e1fcd

1 Like