General Japanese & Thai Ground Forces Discussion HQ

What are you talking about? The Type 10 gun? It’s rated for much higher pressures than L/44.

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Then the penetration should be higher

it wouldnt because there is no change in propellant, so regardless of whether TKG can support higher pressures, DM33 will have the same penetration because the velocity is the same

Didn’t notice🫠

image
is that type 60 with 4 recoilless guns?

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think this was a prototype? I remember seeing it a while back w/ a sign infront of it saying “prototype”. Could’ve been smth else. I’ll try to find it.

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image

using google translate, it looks to be a prototype. I’m sure someone who speaks Japanese can translate it better though ^^

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need this japanese m50 in tech tree now

What about the radar? Does it get notched? Was wondering if datalink helps ignore chaff

As I said, it gets notched and chaffed about as effortlessly as any other ARH missile in the game.

Is the ARH Type 81 more effective against helis, or are they ‘permanently notching’ due to usually being in the air at very low speeds?

I didn’t get the chance to test that unfortunately. Wanted to try new SAMs vs helis today, but alas, the dev server is offline.

Your comment wasn’t clear as it seemed you are only referring to the ARH missile, presumably in mad dog mode. I was curious how the ARH would function with radar and datalink as in theory, as long as the radar vehicle can track, the ARH missile should hit thanks to datalink

I just quite curious why they using 105mm on the prototype and change it to 106mm on type 60?

That’s not how it works sadly. Once the missile’s seeker goes pittbull, you can’t guide it onto something else.

I know that but, I’d assume it will go back into IOG + DL as the doppler filter kicks in. Though it being SPAA and looking up, it may never kick in and be always vulnerable to chaff

RTA Stryker Task Force Infantry Regiment, 11th Infantry Division




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There was a suggestion for it on the old forum, although nowadays many of the photos are broken.

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https://web.archive.org/web/20120315133325/http://www.geocities.co.jp/Technopolis-Mars/9578/sam-2.html

According to this, the Type 91 SAM has impact fuse only - no proximity fuse. Also, if my translator translated it correctly, Type 91 has optical seeker only, not IR. A combination of IR and optical seeker came later with the Type 91 kai, which would also come with a smokeless motor.

We could find more information about this and then make a report. The Type 91 kai would be especially deadly if your target never even saw it coming.

If all the information on the website I linked to is correct, then the Type 91 missile we got on the Type 93 in game is a weird mix of both types of missiles + a proximity fuse that is not present on the missile irl.

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I don’t know about the fuse, but the seeker is combined Optical Imaging / IR seeker. So at least that part is correct, at least as correct as it can without having the Imaging modeled in any way

Spoiler

“3.3 誘 導 飛しょう体は、可視画像又は赤外線誘導方式によって、目標に向かって飛しょうすることができる。” (Induction Guide The flying body can fly towards the target using visible images or infrared guidance methods.)
‚X‚RŽ®‹ß‹——£’n‘΋ó—U“±’e

“その最大の特長は、 目標の形状(画像:可視光) と目標から発する赤外線を検知する2種類のセンサを持つ複合誘導方式を採用したことにあり、これにより、スティンガと比較して目標を正面から要撃できる能力が高いこと、ヘリコプタのような低熱源目標に対しての要撃が可能であること、命中率が高いこと及び対妨害性に優れること等の特長を有している。” (The biggest feature is that it adopts a combined guidance system, which has two types of sensors that detect the shape of the target (image: visible light) and the infrared rays emitted from the target, which has the advantages of being able to fire targets head-on compared to Stinga, being able to fire targets at low heat sources such as helicopters, being able to fire targets with high hit rates and excellent anti-angling properties.)
https://web.archive.org/web/20130124150431/http://www.mod.go.jp/trdi/data/pdf/50th/TRDI50_07.pdf

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