Excellent post, Marco.
I appreciate your patience and civility.
I am a flanking addict, it’s partially why while Carpathians is among my favorite maps, it’s not a flanking map, never was.
However, my most favorite maps currently are Sweden, Pradesh, Iberian Castle, and Sands of Sinai.
While Sands doesn’t have many flanking routes, the other 3 have a host of routes, with the urban maps having flanking networks.
Pradesh has deeply unique flanking routes that I cannot get into detail over because I learned them myself and haven’t seen anyone else use them yet. Those stay secret.
However, if it’s an urban map, any route that breaks line of sight and gets you around an opponent successfully is a flanking route.
Once you understand the deep hole that is flanking, you will see routes pop up in the moment.
I did an 8.0 China match today or yesterday on Iberian Castle and I couldn’t tell you the route I took cause I made it up on the spot, I flanked over 6 enemy tanks that match using… an artillery piece, this one:
Not only is it a “tank destroyer”, it only fires HE.
And yeah, the threat of light tanks are always present. They’re more of a threat on open maps where they have better visibility of course.
I love open maps, and I have to acknowledge that open maps have less flanking routes inherently due to the inability to break line of sight with enemies as often as with buildings.
With all of that said: Brawling is head-to-head. Sniping is head-to-head at longer range, brawling at longer range.
I hope you learn something from this, I hope at least the changes on Sweden make sense to you in opening possibilities for light tanks and TDs alike.
@dirtyann
Militaries say flanks aren’t inherently wide. I trust them over you.