Game needs XP penalty for repeat quitters

CAS is part of the Game, its not a Tank vs Tank Game but combined Arms.

Some example? Ever actually looked at what people say in Communityhub, this Forums and co.? Always the same issues being named for years and nothings happening, took them a S*storm on Steam to give people some crumps.

Good luck suggesting other Gamemodes / Mission Modes, people done it and nothings coming out of it. Just as futile and dumb of a thing to do like all the other things.

But you guys convinced me to just be a jerk now as well - because thats how i want to play. Shouldn’t be a problem then to you if i now push people around and use them as my shield (strategic thing to do for me). Don’t care anymore when one makes honest suggestion and all what ones gets is being ignored or getting insults thrown in ones face for even daring to talk about problems of the Game or giving some ideas on how it could improve. Since years the same thing and nothings fixed neither ODL or any other things.

Does not mean Gaijin cannot add new mode focused only on tank vs tank combat… and until it is added I will use one tank lineup so I do not have to deal with CAS.

Forum? Yes. Some threads. Most of time same people are reacting.
Steam? Searched first 10 pages in General Discussion and also Feedback and found one post without any response.

If it is within game rules than do what you want I do not care. Using team mates as bait or meatshield - I have no problem with that. I think pushing is against rules and can result in ban so I would not recommend to do that. I do not care if you decide camp whole game or ignore objectives and just go for kills or camp air spawn and helipads with your CAP plane or sprint to enemy spawn just to spawnkill.

You make suggestions that would make better game just for some players. I do not think forcing players to stay as long as possible would be positive change. It would more likely end up with players taken reserve/fast low tier tanks and just rushing in and dying in order to not continue match. It would also mean they would feed enemy with SP and reducing your team points.

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Am i supposed to read that?

I’ll do what i want and what i think is good for the Game is what is good for the game, simple as that.

No point in wasting my time any further arguing with ignorants.

Yet you are the one that ignores reasons from players who ODL even when they play within game rules…

At least I give solutions that would benefit both sides not just one.

I used to think this way, but after reaching germany 10.3 ground and 9.3 air I have totally changed my mind.

It is as if you want to play this game on easy mode pick russia. If you like hard mode pick germany.

Unfortunately I had no clue of such intentional bias and picked germany years ago. Now the only way to play the game enjoyably is by quitting every battle in case I’m -1.0br.

For land battles my 10.3 german team is pretty much always -1.0br. This surely is not uncommon in war thunder, but this time in 10.3 the problem is there are no german tanks between 10.4-11.3. This means that once we are germans and play 11.3 battle, the entire god damn team is just Leo2A4 and get’s slammed without any hope of having a fair battle. This is just unacceptable and I nowadays disconnect 100% of these battles without spawning any tanks. Not worth my time.

This is a 11.3 battle. Go ahead and calculate how many tanks we have that are not 10.3 bottom tier:

On air side I have finally grinded myself to CL-13 Mk.6. However, at 9.3 it is basically every match fighting against 10.3 MiG-21s and Su-25k and what not. Enemy planes that can shoot missiles from any direction and the CL-13 has no flares or anything. Once again it’s just wasting my time and I usually leave without spawning.

So yeah, there are many reasons why players choose to disconnect after 1 death. Might be that the game has once again provided a battle not worth wasting one’s time on.

Unpopular opinion, make Ground RB single spawn like Air RB. Handles one death leavers, eliminates spawn camping, makes it a more realistic experience, possibly removes CAS (depending on implementation), would increase rewards per kill/cap, and would make players have to think and use strategy more.

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You are correct. That is an unpopular opinion.

There’s already world of tanks for pew pew -gamestyle.

I don’t understand what you mean “pew pew gamestyle”. Single spawn Ground RB wouldn’t be anything like World of Tanks, the stakes would be much much higher for getting hit.

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