That the arbitrarily poor median performance, is in fact entirely a product of Gaijin’s balancing priorities and that with some reconfiguration it could be brought more closely into line with its counterparts.
Outside of fixing outstanding bug reports.
For the 10.7 105mm M1’s this would entail, reverting the reload rate increase from 12 RPM (5 second reload) back to 10 RPM (6 seconds), and replacing M735 with M774 and making the top round M833.
If we really need an baseline 105mm M1 armed with M774, consider earmarking it as circa '81~'83, prior to M833’s IOC.
120mm armed M1’s also get put back to a 6 second reload, and Moving to the subsequent variant of M829 could be considered (M829A2 & -A3 (and DM53+ etc.) should have their ERA bypass mechanics modeled).
The M1’s Spall reduction techniques (e.g. internal “Plastic” Strike-face & Reverse coating of internal Array composite plates, Dual Hardness plating) fairly modeled.
Do I need to point out that the M120S gets M829A1, the M1128 / Wolfpack gets M900, and the CCVL gets M833 all at 10.3 (or lower in other modes).
M833, M900 and better rounds are in common circulation at that BR in the US tree, let alone 120mm DM33 or 3BM42.
The fact that the Abrams has such a poor round is an outlier, especially considering its armor layout and the fact that threats(even CE, not just KE) it faces even in a full down tier will reliably penetrate the armor at 2km+ (M1IP doesn’t really fix things either considering the BR bump in exchange).
It’s not remarkably faster Forward than a Leopard or T-80, the use of a 105mm gun really holds it back and the 1~1.5 second reload advantage over the larger calibers would be of far less use than actually having a gun that could slightly more reliably penetrate threat armor.
The Valid reason is that there are accepted bug reports on many of these issue that should be fixed, and are awaiting implementation.
And so some degree, the skill ceiling is too high and could use being lowered, to bring the M1s more closely into line with its counterparts. To this end just look at how overrepresented it is in the picks for various Tournaments since their introduction.
Can you please point out to me where I mention “Russian Bias” at all?
If I wanted bias I’d point out that the coming overhaul of the Autoloaders, doesn’t mention any interaction with the Turret ring, even though turret baskets somehow do.
First to the point of why we’re introducing the baskets to the horizontal aiming drives. From a gameplay and design standpoint, the current damage model (without the basket, with more empty space under the turret) penalizes players who hit the center of mass area where there is nothing to damage, even though they did everything right and landed a shot in this area.
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From our perspective, we want to avoid penalizing the player who managed to land a shot on the enemy first, reducing those frustrating moments of penetrating a vehicle without doing any meaningful damage — even though the round passed through a significant amount of the interior.
We’re continuing to add new and updated internal modules for vehicles that don’t currently have them. For the T-64 and T-80 series, the autoloader module will be refined, and a new element reflecting the conveyor mechanism will be added above the turret ring. This new element will retain the same functionality of the autoloader module we have already, and will effectively make it easier for the autoloader system to be disabled. The vertical and horizontal drive models have also been refined, they are now more accurate and in general will take up a little more space inside the tank.
So why the difference in treatment here?