Very annoying. “Unable to save issue.”
Not only that but they feel so responsive, much better to guide.
Man i cant wait to play the desert warrior when its finished
It feels super good on the dev server, it will be a great addition to the 10.3 lineup
This video at 1:05. Apparently you can’t film inside however he says ’ there’s also a hatch… a soldier will open those hatches and he will go and put missiles in the launchers manually’.
This might be enough to get you 2 stowed internally as he says ‘missiles’ plural so you should get at least 2 stored plus 2 in the tubes.
Already has two ready fire and two stored?
I don’t have dev server (crying console player), I thought it just had the two in the tubes. My bad.
Minimum, considering that in game the vehicle will be without the infantry section in the back.
[DEV] Desert Warrior missing spall liners
https://community.gaijin.net/issues/p/warthunder/i/nDblpIPpxRkg
Does anybody have a picture of the desert warrior from above?
There is also the LAV turret on the base warrior

Thanks, on the dev server the extra armour on the left is missing the cover on the top of the armour
Yeah I saw the video while I was looking for a picture from the inside, but when he said that he couldn’t take a picture all my hope was gone, so probably impossible to find any clue if it can carry 4 inside…
Yeah I can’t find anything saying how many it should carry, so I would love to see Gaijin’s source, although being honest they probably dont have one and thought it would be balanced with only 4 missiles
The Italian Dardo and VCC-80/30 both carry 6 stowed missiles. The Bradley carries a couple more. Honestly, I don’t think this makes sense for balance reason
It is not a ballance reason. The sources state they can carry at least 2 missiles, but there is no concrete value, so they give it the least they can. 2
But these 2 missiles are the ones ready to fire. The only sources I found about the quantity of stowed missiles say it is “vehicle-dependent”, not that two is the minimum. It could be none. The developers decided that 2 stowed missiles would be good, apparently, unless they have a source.

Could be that they saw 4 missiles in a few places and went with the assumption that meant 2+2 rather than 2+4?


