FV510 Warrior IFV - Technical Data and Discussion

Very annoying. “Unable to save issue.”

Spoiler

Not only that but they feel so responsive, much better to guide.

Man i cant wait to play the desert warrior when its finished

It feels super good on the dev server, it will be a great addition to the 10.3 lineup

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This video at 1:05. Apparently you can’t film inside however he says ’ there’s also a hatch… a soldier will open those hatches and he will go and put missiles in the launchers manually’.

This might be enough to get you 2 stowed internally as he says ‘missiles’ plural so you should get at least 2 stored plus 2 in the tubes.

@galaxygms

Already has two ready fire and two stored?

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I don’t have dev server (crying console player), I thought it just had the two in the tubes. My bad.

Minimum, considering that in game the vehicle will be without the infantry section in the back.

[DEV] Desert Warrior missing spall liners
https://community.gaijin.net/issues/p/warthunder/i/nDblpIPpxRkg

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Desert Warrior without additional armor

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Does anybody have a picture of the desert warrior from above?

There is also the LAV turret on the base warrior
image

Not from directly above, but from an elevated position:

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Thanks, on the dev server the extra armour on the left is missing the cover on the top of the armour

Yeah I saw the video while I was looking for a picture from the inside, but when he said that he couldn’t take a picture all my hope was gone, so probably impossible to find any clue if it can carry 4 inside…

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Yeah I can’t find anything saying how many it should carry, so I would love to see Gaijin’s source, although being honest they probably dont have one and thought it would be balanced with only 4 missiles

The Italian Dardo and VCC-80/30 both carry 6 stowed missiles. The Bradley carries a couple more. Honestly, I don’t think this makes sense for balance reason

It is not a ballance reason. The sources state they can carry at least 2 missiles, but there is no concrete value, so they give it the least they can. 2

But these 2 missiles are the ones ready to fire. The only sources I found about the quantity of stowed missiles say it is “vehicle-dependent”, not that two is the minimum. It could be none. The developers decided that 2 stowed missiles would be good, apparently, unless they have a source.

Could be that they saw 4 missiles in a few places and went with the assumption that meant 2+2 rather than 2+4?