FV 107 Scimitar issues

Hi @Gunjob. Would you mind taking a look at this? Thanks in advance.

After work sure.

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You know, if Gaijin wanted to nerf both Fox and Scimitar they should just reduce the traverse rate instead of artificially nerfing the ammo (it’s actually underperforming in-game). Both are manually traversed turrets and 60 degrees seems way too high for manual traverse even on high gear settings.

Assuming 3 rotations a second that’s 20 degrees per rotation. Assuming 4 rotations a second that’s 15 degrees per rotation. Though personally I subscribe to roughly 3 being achievable with training and adrenaline.

A more realistic number is probably around 24 - 30 degrees (8 - 10 degrees per rotation on high gear assuming 3 rotations a second). At least until someone can find the historical degrees per rotation.

To my knowledge only the early variants of the Scimitar had manual traverse.

The one we have ingame is around a 1990s model, which the 60 degrees traverse is accurate for

Afraid not. Even the EM235 still have manual traverse.

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Was something I meant to bring up, IIRC Sabre was power traverse though?

Really?

I think for balance reasons its best it just stays the same then. However, if they did remove power traverse and put it to like 7.3-7.0 I wouldn’t mind

Currently on the Dev Server, the Scimitar is modelled as if it has a power traverse, meaning if you turn your engine off, after some time, the turret traverse gets slower.

Did find a video that shows the turret traversing on a Scimitar in real life. However i don’t know if it is the real traverse or the speed of the clip is changed.

Yep. Always been a major gripe from crews.

Power traverse motors were an option for CVR(t) - one by Dunlop back in the 1970s, and one by Textron in the 1980s which is on Scorpion 90 and probably some other export vehicles. But UK CVR(t)s just have a hand-operated traverse with a gearbox for for coarse (faster with larger angular change per turn) and fine (slower, more precise angular adjustment when aiming).

Warrior has a power traverse for coarse movement, but likewise the gun is still aimed with hand cranks for elevation and traverse. Need for a power coarse traverse on WR is mostly because it’s got a thick, hefty steel turret while Scimitar does not.

Interesting

Did the Fox ever get power traverse?

I don’t know if it did. Foxes were before my time.
But I doubt it considering the Fox’s turret and turret ring are even smaller than Scimitar
Can see it being cranked manually around the 1:50 mark in this video but it’s not the same traverse gearbox unit as in Scorpion and Scimitar

Spoiler

https://youtu.be/HGn1ahCkMh8

As for Sabre, bloke here has a restored Sabre that’s got the same turret gearbox as Fox. Can see that there’s barely any room even without the night sight and Rarden.

Spoiler

Video source

https://youtu.be/UK0nZCOtLdM

Hand cranks in Scimitar LEP BGTI (traverse just visible over right knee)
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There were optional upgrades by Marconi but they were only fitted for trials.

image
image

As optional upgrades its really up to gaijin if they want it in or not, they “have” done those for other vehicles iirc.

Well server update, new change for the FCS, the optics still count as FCS for a sadge, but the rest changed. The FCS optics is an iffy 1 to me as if you get sniped by a solid shot and it kills the commander from the front, you can no longer shoot?

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the first vehicle “optics treated as FCS”

What i am also worried about in regards to the whole FCS stuff, is the battery. Currently from what the Xray says, if the battery gets hit, the vehicle should not be able to fire.

Yeah, they really should close the image intensifier cover if we’re not getting an NV mod for it. Give that “FCS” a little more frontal protection.

Perhaps worth opening a new bug report ticket to remove FCS from basic optics and the link to the battery?

I read somewhere that they’re planning to remove image intensifier mods completely, and just give you the image intensifier for “free” as Night battles are opt in (not that I’ve ever gotten a night battle since the change tbh) so it might be part of that (the lack of NVD mod)

The other part of that policy is that low BR vehicles (below 9.7) will have no night vision capabilities whatsoever.

I made a ticket that the door should be shut on the Fox if the sight is not functional, and made mention that the same should also be applied to the Scimitar if it’s to have the BR it has
https://community.gaijin.net/issues/p/warthunder/i/qANucMDFZjhy

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