Full real controls hotkey (not cycle)?

Watching some videos its obvious some people have this hotkeyed, or they are using a script to do it. I can not find anything online about a hotkey for it, and I can only see people saying to use the toggle/cycle. Which is incredibly annoying because you have to tap it 3 times, then again to go back, vs just a single on/off switch.

Obviously this can be automated with something like AHK easily, but is that allowed? Something else I notice is in these videos I don’t even see them cycling through messages about simplified etc. controls, unless those messages are skipped by super sort 10ms delays or whatever in the script.

Or there is a hotkey setup for this and I’m incredibly dumb and cant find it.

As far as i know, no.
Used to cycle for plane combat.

But to be fair, is years ago when i used that.

What u want to do with it? Back then it was only of use for pulling manouvers in air rb.

For smt like MEC u dont need it, as all the keybimds in full controml stay active in mouse control.

On that, not sure if that would work but can you keybind other keys for smt like the rudder in full control? Never tried that tbh.

Ya for pulling AoA that the instructor limits in ARB with mouse aim, just do the funny stuff like cobra in su27.

Fumbling through 3 presses back into 1 is just kinda gross vs a simple on/off toggle that people seem to have somehow.

I guess another related question I have. How do you keep Y axis not inverted for mouse controls, but on for full real controls (Standard NOT simplified)?

Spoiler

https://youtu.be/mLon5vvX03w?t=11

Looking at this 5 second section here, I noticed hes able to do this, but I haven’t figured it out in game. Setting Y axis to inverted or not on mouse aim seems to lock every other control mode into that.

Now something that’s not intuitive or told to you in game is, if you set your “Mouse Joystick Mode” to “simplified” which will get you this result, the “simplified” joystick has basically the built in instructor we are trying to avoid in the first place. You cant even perform an aileron roll, let alone a proper cobra with it toggled on. However these have inherently different control schemes built in (Standard = Real joystick / Simplified = Mouse aim controls and built in instructor/dampening/hard pull limits).

So to clarify how do I have the on screen joystick when going into full real controls, mimic the control scheme in mouse aim (up is up and down is down), when it neccesitates inverted Y axis for real controls and not for mouse aim?

Obviously it’s being done in that clip. Also to answer my OP, yes you can “skip” messages if you cycle faster than 100ms, so on screen you wont see “simplified controls” > “realistic controls” > etc. You will only see “Full controls” > “Mouse Aim”. You be the judge of how this is done consistently.

They should just add a toggle button to disable critical AOA prevention system in instructor, just like they did with gear control etc.