I posting this topic cause I don’t understand one thing, one year ago, the french R550 Magic was one of the best, to not say the best, of air to air missiles.
But, since the last anniversary, it turned to be the exact opposite. The missile couldn’t destroy a target, passing next to it, couldn’t take Gs, couldn’t catch a target from behind, and couldn’t lock from the front.
Till the Alfa strike update, it got a bit “buffed” but still wasn’t competitive against AIM9M and R73, even in -11.7.
On the devblog, we could notice a big buff to it, it could finally take Gs and has a way better flare resistance, how cool !
And, now this missile is unplayable. Same G overload, cool, but this missile is the easiest to evade, from front, side, top and bottom, it takes only one flare to this missile to switch target. Even just turning is enough for this missile to loose the lock.
So with all that, the last option is to shoot from behind, if, of course, the range is <2.5km, and not increasing.
Without talking about the gameplay in Kabul, where you can’t lock a target on frontfight because of the sun. I never hit a target further than 3-4km, except a teammate that i killed from 7km, can’t understand why it has to happen to this poor mate…
The only kills that i got lately are only on non flaring target, “very” close targets or with canon.
So this missile is unplayable, and impossible to use, even in 11.7.
Talking about canons, the ballistic computer of the M2K is useless, i have a clip in which a target is at 900meters, perfectly aligned on the ballistic computer, i shoot, nothing touch.
AND, the "super"R530D is everything but super, loosing target while my lock is still active, slow and miss idk why, at least for this missile, i understand.
So i posted this simply to understand why all these non competitive features, because, I can’t find something on the minor updates reports and neither here.
Thank you to take time to read