If you loose the capture, you get spawncamped, just like Carpathians or Mozdok.
Also what if you play A instead of B and you die?? The enemy may have control of B and therefore your spawn.
Or they just can wait in that spot until someone dies and wait for him to exit spawn…
You must believe every player is dumb. A higher of 1 iq player will only shoot you if they can actually damage you, like shooting your driver or track when “baiting”.
Carpathians from A, Poland from C… you can see the “exit” of spawn. That means:
If you have so much trouble dying to CAS you can play arcade and spawn a fighter everytime an enemy spawn CAS. Also bomb fuse there are way longer.
Honestly I somewhat agree, there’s just too much SPAA and not enough targets for all of us. Especially at top tier where fire and forget weapons make it hard to see what targets other teammates have already shot.
So I think what we need is either more (AI?) air targets, or at least full kill rewards for shooting down munitions
To be honest I’m not sure if this is fixable. SPAA is cheap, so it’s the “I can’t spawn anything else” option. You could just make it more expensive, but then it’s just not worth the cost or we get back into not having enough SPAA…
Maybe double down on secondary roles for SPAA, like giving light tank features like scouting (even at lower BRs) and faster repair help. Also don’t remove anti-tank capable belts if available, let them be versatile of they can.
This way even if there is too much of those SPAAs they can at least all still contribute meaningfully instead of sitting around and doing nothing all game.
The thing is every ground problem has ground solution too. You just nee to think outside the box.
Even Mozdok B hill can be hit from the SE flank. I killed lost of tanks from there trying to spawn camp as they don’t realize their turrets are skylining while trying to hit spawn. And before you say enemy is on the flank too than its game over as enemy has full terrain control. CAS cannot save you, maybe just grant some kills but the game is lost.
Also all things you mentioned are due to bad map design and not invincible vehicles.
Its not only bc of bad map design, but also people camping behind hills, rocks and houses, while exploiting the 3rd person view. You can not defeat a person that can see you, but you cant see him. I will proof this later with another response.
Other times you got killed while not seing enemy is called an ambush.
As for Maginot, again this game is about terrain control. You (I mean your team) need to control flanks so it doesn’t happen. If one of the flanks falters you need to switch forces to take it back.
Thing its you can actually shoot at spawn or exit of spawn from close or far.
Sure ambush its okay, but also IRL you need to change position after a kill, or else you get FPV’ed, arty’ed or CAS’ed. Why Im complaining, its those campers that doesnt move from their camping point and even have the face to say “remove CAS” so they can still camp in peace.
In game you can see position of your shooter and choose a different path. Also I relocate in the game too. Its not once I killed the same guy 3 times (away from spawn) while he was trying to find me.
One game I got 10 kills with Chi-Nu on Berlin map just by sitting in the same spot somewhere in the middle of the map while tanks were just rolling in front of me.
Average player have very little of situational awarenes. Its not once I saw players go into gun like lemmings to get shot, one by one.
Funny how I seen many of your matches and you only get killed by CAS like 3 times. While in 50% of your matches when you die you spawn A-1H and wipe the ground. The other 50% its 1 death leaving.
Revenge bombing and spawn bombing, the hypocresy…
Look you even do the same as I do, this waffen was camping at the edge of the map, and when he killed you, you spawned CAS and killed him:
Me when I wonder why I got CAS’ed: (I was camping behind a rock, and even when I saw a CAS and he saw me, I didnt do anything and still stayed behind the rock)
Again bad map desing paired together with opposing team didn’t protect its flank. Once more this game is not only about cap points. Cap points are game mechanic which insures game can end before time runs out. True goal is terrain control. With terrain control team can cap and hold long enough to win. Without terrain control one can loose cap point very quickly.
Thats why I am usually on the flank (or between flank and middle depending on the map) because very few goes there and afterwards they complain about spawn camping.
“people would learn it instead of just using air to fix all of their issues”
“what people need is learn instead of use crutches.”
“Air is a crutch that makes people less skilled overall.”