This map, have to be one of the absolutely worst in rotation!
Only 1/3 of it is actually in “use”, there’s 2 “coastal” caps, heavy fleet spawns are 10 km apart and when you are in a 6.3+ BR ofc 95% spawn in heavy fleet spawn, making collisions etc.
Please Gaijin, limit this map to max BR 5.7
Its useless above!
Edit: And ofc, next spawn, I get the same ¤¤&%"#& map!
FFS!
yeah, this is a rant!
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- Bluewater fleet ship spawn points have been moved away from the center of the map in the following missions:
- [Domination] Japanese Port — by 2 km
- [Domination] Golden Bay — by 500 m
- [Domination] Fuego Islands — by 2 km
- [Encounter] Fuego Islands — by 2 km
- [Domination] Palau Islands — by 500 m
- [Domination] Franz Josef Land — by 2 km
- [Encounter] South Kvarken — by 2 km
- [Conquest] South Kvarken — by 2 km
- [Encounter] Mediterranean port — by 2 km
- Franz Josef Land — two large islands to cover battleships and destroyers have been added.
Kek, literally. spawns were 6 km apart before but it actually feels like exactly the same from before the patch. 6 km is excessively close even for the snails idea of naval battles. btw does anyone know what happened to the second contender in horrible wt top tier naval maps, african gulf? if i remember correctly its 8 km there. Funnily enough the map would and is kinda cool after the initial spawn s…show. but whatever man, matches need to end in 5 minutes but also you cant let people spawn closer than 8 km to each other. its definitely a fine line. Maybe thats why there always need to be 2 caps that are decided by pt boats and drain tickets before capital ships can make it there. so people dont get the idea of playing massive tanky ships for more than 5 minutes. would kinda suck if those were actually survivable /s
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This had me so confused for a while, I was like “something is different…” XD