try the FW-190 F8. it a fighter that can carry more bombs + airspawn. Just don’t carry any bombs and climb. it a reaaly great plane.
My favourite memory of WT damage model was when my Su-2 lost its tail from a Bf 109 E-1 shooting at me from behind.
I destroyed his engine while he couldn’t penetrate the armor plates protecting my gunners and pilots but then my tail just broke off from his MG fire.
Bruh. At least rip my wing by turning the spar into swiss cheese but how in the world does a tail gets seperated from bullets flying through it.
Might be myth, but I distinctly recall somewhere a justification made by gaijin that cutting off tail controls made players feel frustrated, so damage model was made to emphasize flashy tail separation rather than a slow plummet into the ground.
(if one looked inside the 109’s tail section for instance (through American heritage museum’s walkaround video), the idea of cutting control cables apart by lobbying a HE shell into the tail section sounds waaaay more plausible.
sauce: (https://www.youtube.com/watch?v=2HJYbTtYRlg)
Might be a big game of telephone tho.
most guns do rn
It’s a myth. If you lose tail controls (and not the tail), the airplane usually just indefinitely lifts/pitches up into oblivion until you stall or recover it by rolling or if you’re lucky using the rudder sideways.
Since air more or less just acts like a liquid, imagine the air that’s veery closely following the airframe getting sucked into the holes the bullets make, then very quickly filling the inside of the tail and ripping it apart from the speed and force that air has coming inside. Besides that, the game overly-simplifies everything massively damage-wise.
not as far as aircraft canons go
The game basically doesn’t care at all about caliber, angle of impact, or exactly where you hit (as if damaging the structural longerons and frames were the same as hitting an intermediate panel, or as if hitting a compartment with a larger cross-section - where overpressure dissipates - were no different from hitting a smaller one where it doesn’t). It’s just a literal arbitrary hitbox with a health bar that, once it hits 0 hp, causes the part to fall off.
I did not know it was this bad.
lmao bro got stuck in 2014 when bombers where actually flying Maus’es
this is not an issue from german bombers, my child, all bombers in the game just suck.
This is nonsense. I wrote here why:
All planes are extremely fragile in this game and the way they take damage is very primitively modeled. Damage isn’t localized but spread through large sections of the plane, and AP rounds that pass through empty sections do way more structural damage than they should, and low HE filler cannon rounds do too much damage, often taking on or two hits to separate a whole wing or tear a fuselage in half.
The picture shows mg151 mine shell hits, and those were the most powerful 20mm HE rounds, having twice or even more filler than other cannon types, yet 3 hits like that in game from even weak cannons like the Shvak would cut the Spitfire in half…

I forgot to mention that flaps, without a tail to counter them, bring the nose down, but that’s redundant here and it’s just another way of landing a numb-tailed plane… You CAN absolutely land a bomber with the janky method I mentioned by managing engine throttle and airspeed with the lift generated by the wings, and by also using that lift to turn while correcting the approach with roll. You’re not dismissing what I said as nonsense at all you’re just adding onto it with a slightly more sensible way of landing…
True, but this Spitfire landed very hard and was immediately written off (the actual shortest-serving aircraft in the Royal Air Force, with only 40 or so minutes of service) because the damage from the mineshot’s shrapnel was so severe. You can also see wrinkles in the fuselage from it almost giving out and letting the tail rip off.
This seems to be a misunderstanding. My “nonsense” reply was aimed at the fact that you dismissed the idea that gaijin has replaced delayed (B) kills with instant (A) kills on purpose.
It was quite obvious that kill stealing was significantly reduced by the “new” approach. The way too much damage output with cutting tails off was just a side effect of this change.
Hope that clarifies my point…
I guess we have a double misunderstanding. My point was that a Su-2 (the other OP’s), which is quite frail, when shot by a bunch of 7.92 mm rounds (at least for the low BR it is in and given the volume of fire it would receive from a BF-109 B1) would very easily have its tail ripped off. However, on the “B-to-A kills” thing you quoted, I don’t particularly think there has been an increase in tail-ripping apart from the ammo “rebalances” or a forced decrease in “delayed” kills apart from players slowly becoming more accustomed to J out and not paying 40k SL like we used to. AFAICS, instant kills are the same as ever, with just an extra lower bar for a “delayed kill” being secured through the severe damage mechanic (i.e., engine death being moved from “Critical Hit” to “Severe Damage”). By this measure, you could say that “B-kills” are actually more common than before, just with an 80% income insurance policy on achieving a crit that results in an irrecoverable aircraft in most scenarios. That leaves it up to the player to continue the engagement and get the 100, or, if unlucky, keep his 80% from another player taking the kill. Once severe, another player has to directly kill the aircraft itself; critical or just “hit” registers won’t give them the kill and will instead register an Enemy Kill Assist.
However, to be clear, I am not denying that most bomber airframes, except a select few, are very underperforming in their ballistic protection compared to their more nimble fighter counterparts. This is mostly as you may know due to the combination of mouse-aim allowing for an incredibly dense volume of fire on target in short bursts and the lack of system cascade modeling for plane damage (which would be redundant). The physical damage the bullets and shells do to the aircraft’s metal is a reasonably good approximation of reality (by sim-lite standards). But, because players, as said before, aim with mice, do not fear death, and are assisted by an instructor flight computer, the experience of bomber combat is vastly different from dear history. Bombers die much faster to cannons than they did historically because players simply don’t miss, but they survive structural damage that would have forced a real-life crew to bail out. This all also more or less applies to pretty much most currently related problems to ballistics that can be attributed to gun performance.
What brought killstealing down is the fact nowadays something like “plane crippled but not ded/severly damagee” is very hard to achieve, when planes are breaking into pieces if you look at them wrong. Almost all such cases is loss of tail controls, which doesn’t count as severe damage for reasons unknown (bug reported and completely ignored by Gaijin).
Severe damage mechanics changed almost nothing, as most severe damage conditions counted as kills in the past. The only 2 differences, are engine getting killed (good) and horizontal stabilizer going black while elevator is allright (the best proof nobody at Gaijin plays their own game).
But hilariously, just elevator damage after which the enemy can still fight back in a flat scissors with ease?
Severe damage.
https://community.gaijin.net/issues/p/warthunder/i/mnQY5k3Vcgtb
This is severe damage for some reason.
The guy reversed their turn and we did some scissoring for like 2 more minutes before the fight was over due to engine fire.
And this is in full-real controls/simulator mode so can’t even claim it’s the instructor or auto-trim helping.
Also as comparison for other plane game ™:
I took a full burst from a Fw 190 D-9 into my left wing and fuselage:

I lost my wingtip (but I was doing a breakturn so I think I snapped it off myself) but my tail was still attached.
Another example: Shot by Mk 108 HE in P-51D-15. Tail still more than attached. Still guaranteed kill due to significant pilot injury. Warthunder needs to do partial pilot kills like this.
Meanwhile in warthunder: .50 cal to the tail = tail cut off.
It isn’t just German planes… it’s almost all planes.
I’ve been messing around with the LaGG-3’s and they can take some punishment. In its defence some sources despite the wooden construction do state that it was a tough old bird. The issue being however that at no point would I say it would be tougher than a P-47 yet in game I wouldn’t be surprised if it was. I’ve shredded P-47 wings with two Breda’s in a single short burst. My LaGG-3-8 took multiple bursts from a Mk V Spitfire before finally crashing into the channel in comparison…
The thing is that I don’t even think it’s “overpowered” as such. But more that it’s how the tougher aircraft should feel. It certainly takes damage but it takes a bit for something to snap off. Another honourable mention is the Beaufighter last I flew it. I probably shouldn’t have mentioned that as being British Gaijin will no doubt make the wind rip its wings off.
All aircraft damage models need a rework. Tails shouldn’t detach like they do, wings shouldn’t evaporate like they do neither and as much as I hate bombers in Sim they shouldn’t be eviscerated like they are at times.
Funny enough, explosive shells will kill ground crews with overpressures but it doesn’t work against planes.
So you can have a 30mm Mineshell explode right behind the pilot and he will be unaffected, as long as there is armor that absorbs shell fragments.
What you experienced was plywood bug 2.0.
Laggs, La-5s and Yaks won’t fuze explosive shells anymore with their wooden structure.
You need to hit armor, the engine cowling or spars to trigger them.
The horizontal stabilizer damage you’ve shown is exactly what I was referring to. It has no impact on plane handling, but will kill you if the match ends and it’s not repaired. Clown show.
Any damage system would be better than what we have have right now, including goddamn hitpoints, with pilot counting as headshot, lol.
In the last few days I have de-winged several Yak-3Us and each time I had to chase them at 700km/h for like 20km in Do-335B2 to stop them from landing and repairing, as Yak-3U without a wing or 2 doesn’t really lose its topspeed or stability. I had 3U going for stall-shots without a wing no problem.
See? Even wing root is black. It’s basically almost total loss of lift on 1 side, dude made a fairly quick turn flew back to base no issue, landed and only then I suicide-strafed him to death.
Also I somehow managed to heavily damage wing spar without damaging the wing :D




