For the love of God, bring back normal Air belt to Me-262 A1/U4

As in the tile - 50mm cannon had M-geschoss shell with a tracer and there’s 0 reason for it not being present in game.
The anmounced move to 6.3 is basically entirely due to absolute uselessness of current belts in air to air combat.
Removing the tracers was a good joke, Gaijin, I give you that, now fix the ammo belt.

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It will just take a long time for that error to be corrected.

It’s honestly a poinless discussion, since there’s nothing to discuss. You are just complaining about an error.

https://community.gaijin.net/issues/p/warthunder/i/XVzRDTRUNJ7y

It hasn’t been acknowledged, so you just have to deal with it for now or play something else.

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It is no error. It’s Gaijins monkey’s paw policy. You ask for something to be fixed and they interpret your request in a way that suits them, often in stark contrast to your intentions
Gaijin can very well switch most belts in game to pure stealth on a whim, even without being asked to do anything about them.
We, as players, should properly complain that we’re not enjoying this conscious decision by Gaijin.
Because otherwise - that would mean we’re suggesting Gaijin’s highly qualified staff has problems with basic reading comprehension. And I’d never do such a thing, as I have full trust in Gaijin.

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1 year lol, what kind of backlog does Gaijin has to not even able to acknowledge or read this bug report after all these day.

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Severe damage elevator bug is going strong for 1,5 years now…

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I just do not understand how people can tolerate this, Gaijin need to develop a system to reply or acknowledge these report fast, I’ve played since 2017 and it has been a problem since then probably even before that where bug report sit unnoticed for 2 even 3 years sometime.

Its just not consistent some get replied fast some just ignored? after 10 year they still lack resources to manage the bug report properly? People need to voice out about this

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They have more reports than people to handle.
So it basically becomes a dice roll what gets fixed.

there cant be 10 bug report per day can it? 2 people with 8 hour shift can surely acknowledge at least 5 report per day? or is this too much to ask for?

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Ok, but fixing plywood not fusing HE is literally 1 parameter from probably 0,01 to 0,1.
Can’t believe fixing severe damage vs elevator and stabiliser is difficult.
Yet, despite dire consequences for the gameplay, these are ignored.
Why?
Because average gaijin target demographic is too dumb to notice anyway.

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Agreed with technologies these day they could probably sort the thousand of bug report from severe, mild to not affecting gameplay kinda deal so its easier to solve them. i can literally made these system with Gemini API and Python within one day.

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Well, there are many reports that would take a minute or less to fix.
The problem is how the reports are fed to the devs and their priority.

Historical reports also require a bit of confirmation and sometimes they clash with what the devs want.

Many of my reports aren’t even acknowledged but the 10 reports, I and Ghostmaxi did, on MK 103 APHEI went all to the devs and were always shut down.
While many reports are simply just ignored, even when acknowledged.

Best part is when something is historically inaccurate and then it’s closed with „forwarded as suggestion“, never to be actually changed.

Often times mods simply ignore reports.
Which is also a major problem.

Without bug report mods, reports never even reach the devs.

If they weren’t doing such a bad jobs there never would have been a reason to hide their identity.

So now we can’t even complain about particular moderators but just put all of them in the same boat.

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That’s the best part. Spending hundreds of hours on some absolutely insignificant and obscure sh**? Ok.
Changing 1 number to another to fix something?
Naaaaah.
However, they did exactly that to re-introduce the plywood bug!!!

Yes, it was reintroduced.

How?

For abour a decade there was a plywood bug that made plywood not fuse shells that would otherwise fuse on dural.
But plywood thickness was set to about 0,1mm, so only some aircraft cannons were affected, mainly German 20mm and 13mm MGs since they had fuse sensitivity of 0.2-0.3mm.
It was fixed back in devember 2023 by changing German fuse sensitivities to 0,01mm like the rest of low caliber cannons. Plywood still allowed some higher calibers to pass through, but these guns were a lot less popular, some were eventually fixed.

Now comes April/May 2025 and Gaijin randomly changes plywood “steel equivalent thickness” to under 0,01mm.
It gets reported almost immediately.
Half a year later and the bug is still going strong, although they have changed the value in a way that now makes 0,01mm fuse sensitivity shells to sometimes explode, my assumption is, it’s 0,0099mm or something but there’s some kind of random modifier (indicated by changing/ flashing colors of the cross-marker in penetration analysis) that results in effective thickness fluctuating between slightly over and under 0,01mm. But it’s still fixable, just make it (it would be also more realistic) 0,2 or even 0,3mm!

Bugs that have been fixed sadly resurface way too frequently.

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Truth be told, it has never been truely fixed, just partially circumnavigated. Then they just doubled down on the plywood thickness because clearly some great mind in the dev team thinks “wood doesn’t fuse HE shells cause my grandpa said so while he was passing in and out of consciousness due to excessive ethanol intake”. I could bet 100 zlotych, that same guy, once he realised plywood now fuses MG151/20 M-geschoss simply lowered relative thickness so much it no longer does, but this time it affected all guns.

If they bring the plywood thickness back to 0,02mm or whatever it was in 2024, they’ll probably just set MG151/20 (and maybe other guns too) to 0,1mm some time later, so we’re back at square one.