Sorry for disvaluing work of gamedesigners, but “Severe damage” mechanic is a minor improvement in kill rewarding system in compare with missing for ages:
- maneuver kill - when enemy intentionally (or not) crashes/flatters prior receiving any hits to not allow enemy to secure the kill/assist with a “hit”
- kill-stealing - when a burning tailspinning 134% frag get undersucked by a teammate
- teamwork rewards - when player get rewarded for making the enemy distracted/staled for the teammates
3 Likes
id say 9.3 and above could participate night battles, it would make things like the warrior and rooikat 1D with low tier NVDs and TVDs have a redeeming factor in an uptier
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If an aircraft is damaged to the extent where it would have been counted as being destroyed previously this new mechanic will count it as severely damaged
if now a flatspinning aircraft is not counted as a kill then it will not count as a severe damage.
Hey gaijin can you please remove bushes in protection analysis tab? currently you need to remove all bushes to even see the vulnerable spots. It would be a great qol change for all players
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You did not really. It is a simple phrase: If an aircraft is damaged to the extent where it would have been counted as being destroyed previously this new mechanic will count it as severely damaged
You say that im misunderstanding it.
What does it mean then?
I think a good BR for night battles would be 8.0+ as most tanks have some kind of NVD at that point.
I also would prefer considerably less or no illumination flares at all over the battlefield, but would suggest instead some tanks getting illumination flare launchers e.g. Lyran illuminating mortar that has been used by at least Finland and Sweden.
You are conveniently cutting off the rest of the sentence:
despite still being able to fly, shoot and land to repair
If a plane is not able to fly back to base for repairs Gaijin is implying it is finished off, not only severely damaged.
I fear new mechanics intensify stupid behaviour of some players. They will take interest in diving and collecting free kills before wreck reaches ground which does not help to team. Players should be rewarded for fighting real enemies.
Yes of course, how does that conflict what I said?
Right now you can have flatspinning aircafts that are slightly damaged by a hit or a crit, this does not count as a kill in todays system and so it will not count as a severe damage by this new system.
In the current system that is terribly in need of replacement, yes. And Gaijin is talking about updating that system: “proposed Aircraft Destruction Mechanics”.
Taking Gaijin at their word a plane that has the ability to fly back to base is not and should not automatically be counted as a kill.
A plane (such as a flat spinner) that is unable to will be counted as a kill where previously it was only critically damaged and likely would be a stolen kill.
Oh I see you are talking about a hypotetical damage detection rework.
I dont think that will happen, aircrafts can flatspin with light damage due to mouse instructor and many other factors. The future will show but I guarantee you that what you say will not become real.
This system is just designed with the purpose that planes that can still fly with parts missing are not tagged as dead. It does not do anything you think it does.
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Yeah, opt-in seems like a good idea but just having a standing 10% RP/SL bonus would seem a better option than cosmetics, which you’ll eventually collect all of and the incentive will disappear. Or if that doesn’t work, just a random booster for the first night battle every night, like the assault modes.
Honestly only 10.0 and up seems too high to me, I’d have thought you could have gone a fair bit lower in BR without much trouble, especially if it was opt-out. And the star shell effects did look nice. It would be good to bring them back somehow as part of this. The fact they blow out thermals is part of having thermals.
Night battles in air modes would give advantages to even early radars, too, seems a shame to leave them out completely. All those post-war “all weather fighters” will never really have a place unless there’s somewhere where they have at least a little performative advantage.
“And on a similar subject could naval get something?
Fog battles are horrible and so common while dusk battles look gorgeous and yet we never get them”
I don’t think fog battles are that bad, but I am also disappointed you’re not doing something about naval, the mode which is effected the least by night because you can hook a track at any range, and which lost all their night and dusk battles (which DID look amazing with the new gunfire effects) when they were taken out of ground even though no one was complaining about them.
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Well you have your interpretation and I have mine.
If you agree with me that it should behave like I have described then you should make that clear. Gaijin is specifically looking for feedback on how to improve this work in progress design idea.
Rather than implying we should keep the system the exact same we do now, voice your concerns in a method that proposes a way to fix it instead.
Ok, so what is your idea?
How do you measure severe damage?
All critical damages will mean severe damage?
This will have zero effect on team killing, that issue needs to be addressed on its own.
As I said this system is just designed with the purpose that planes that can still fly with parts missing are not tagged as dead.
It is designed thinking on the feedback that players on the receiving end gave, not in the players making the kills.
So I dont even think that your idea fits the work in progress feedback they are looking at, I dont think they care about kill steals etc…
If it was designed for kill stealing then it would be much different.
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I think flares should be removed, however i think that players should be able to call in a flare drop and/or add flares to artillery, this gives NVD and the IR spotlights a use in night battles, but also a way to see targets for players that don’t yet have them/temporarily blind targets using NVD/thermals.
2 Likes
I like these changes so far, I never liked that you counted as “dead” but could still fly around and kill people, with “severe damage” its more clear.
Regarding the “Severely damaged” mechanics: If you are severely damaged and the match ends, you are saying that it counts as a death and that the enemy gets the frag and reward, and you would need to pay full repair cost?
This seems a little unfair for those players who are not trying to climb away, but instead trying to get back to the airfield and repair. The enemy could also have no ammo giving you a chance to repair and get back into the fight, despite being “Severely damaged”.
Instead as being counted as dead after the match ended you would still need to pay repair cost, but because you are not completely destroyed (and if the match continued you could had a chance to repair) the repair cost could instead be 0.75 or even 0.5 times of the original cost?
I have no clue about top tier ground, so just gonna talk about the air changes.
I don’t like them. They will make players less likely to spare such severly damaged aircraft and let them try to struggle back. On top of that, it will also make kill stealing more common. Sure, the one who steals the kill will be rewarded less, but there will likely be more oppurtunities to steal. And since they’re technically not “dead”, it will actually justify stealing kills. The only time I can see this being helpful is if multiple people fire a missile off at the same guy and hit. Then at least the reward is split, rather than “the fastest missile takes all”. (So maybe change how missile kills are counted instead?)
But overall, I’d consider it mostly negative. It removes any last shred of honour from air rb.
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